[map] cs_sanctum

[map] cs_sanctum

Re: [map] cs_sanctum Posted by AbuHamster on Tue Jul 26th 2005 at 10:23pm
AbuHamster
3 posts
Posted 2005-07-26 10:23pm
3 posts 10 snarkmarks Registered: Jul 26th 2005 Occupation: Unemployed Location: UK
This is a a discussion topic for the map "cs_sanctum" by AbuHamster which can be found here

Map description:

This is a small hostage rescue map, with some very dark areas. I recommend disabling player identification by name to increase tension.

The bots' .nav file has been created and tweaked, but the map is a lot more fun playing with humans.

Map screenshots:
Loading embedded content: Map #2183
Re: [map] cs_sanctum Posted by Underdog on Tue Jul 26th 2005 at 10:48pm
Underdog
1018 posts
Posted 2005-07-26 10:48pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Screens are to big, I can only see a corner of each. Can you post something I can view please?
Re: [map] cs_sanctum Posted by AbuHamster on Tue Jul 26th 2005 at 11:02pm
AbuHamster
3 posts
Posted 2005-07-26 11:02pm
3 posts 10 snarkmarks Registered: Jul 26th 2005 Occupation: Unemployed Location: UK
Ah you're right.. I thought this site automatically resizes them.

Try my website link ('read more') - are the pictures on there ok?
Re: [map] cs_sanctum Posted by satchmo on Wed Jul 27th 2005 at 1:03am
satchmo
2077 posts
Posted 2005-07-27 1:03am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Screenshots size is okay, but they are very very dark. You have to have more lights in a multiplayer map, otherwise, people would be shooting around in the dark.

For single-player maps, it's somewhat more acceptable for a darker map, because the pace is slower.
Re: [map] cs_sanctum Posted by habboi on Wed Jul 27th 2005 at 8:57am
habboi
782 posts
Posted 2005-07-27 8:57am
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Ah but you can use nightvision for it's purpose ;)
Re: [map] cs_sanctum Posted by AbuHamster on Wed Jul 27th 2005 at 12:42pm
AbuHamster
3 posts
Posted 2005-07-27 12:42pm
3 posts 10 snarkmarks Registered: Jul 26th 2005 Occupation: Unemployed Location: UK
People shooting around in the dark is entirely the idea. It's chaotic and confusing, just as combat should be.

There is some light, and a skillful player can stealthily avoid the light and punish the more foolish player. The map definitly rewards carefulness and punishes clumsiness.

Nightvision helps here, but does not make you over-powerful.