[map] cs_ineva

[map] cs_ineva

Re: [map] cs_ineva Posted by Mexses on Thu Aug 11th 2005 at 11:23am
Mexses
6 posts
Posted 2005-08-11 11:23am
Mexses
member
6 posts 41 snarkmarks Registered: Dec 21st 2004 Location: Netherlands
This is a a discussion topic for the map "cs_ineva" by Mexses which can be found here

Map description:

Maximum amount of players is 40, and it has full bot support. The map has a bit of a aztec feel, very nice fights in the courtyards.

If you find any bugs please contact me and I may do something about it, if you think it's worth it.

Map screenshots:
Loading embedded content: Map #2216
Re: [map] cs_ineva Posted by ReNo on Thu Aug 11th 2005 at 1:59pm
ReNo
5457 posts
Posted 2005-08-11 1:59pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The leaves on the ground in the first shot don't match the tree/hedge in the area. With that many leaves on the floor, you would expect tree to be bare.
Re: [map] cs_ineva Posted by Mexses on Thu Aug 11th 2005 at 3:22pm
Mexses
6 posts
Posted 2005-08-11 3:22pm
Mexses
member
6 posts 41 snarkmarks Registered: Dec 21st 2004 Location: Netherlands
That is true, but it still adds atmosphere.
Re: [map] cs_ineva Posted by Myrk- on Thu Aug 11th 2005 at 7:55pm
Myrk-
2299 posts
Posted 2005-08-11 7:55pm
Myrk-
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2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
The leaves would die and turn brown, but I agree, you should invest in a brown leaf tree, or one of the dead ones. Also the architecture is incredibly blocky- I'd change it a bit.
Re: [map] cs_ineva Posted by Mexses on Thu Aug 11th 2005 at 8:10pm
Mexses
6 posts
Posted 2005-08-11 8:10pm
Mexses
member
6 posts 41 snarkmarks Registered: Dec 21st 2004 Location: Netherlands
That was on purpose, I was going for an Aztekian feel. Or however you spell that.

I would change the tree if it bothers you that much.
Re: [map] cs_ineva Posted by Underdog on Fri Aug 12th 2005 at 12:44pm
Underdog
1018 posts
Posted 2005-08-12 12:44pm
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
I can live with the tree and leaves but..... Leaves seldom if ever scatter so effectively. Try piling them up in the corners as if the wind pushed them into heaps.
The hedges under the tree however got to go. :(
Re: [map] cs_ineva Posted by parakeet on Fri Aug 19th 2005 at 12:09am
parakeet
544 posts
Posted 2005-08-19 12:09am
parakeet
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
Its not that it bothers him , the whole point of the snarkpit is to get your map fixed up, you dont have to listen to what people say , but you also dont have to post here if you dont want to hear what people have to say.

Also , Aztec doesnt have to mean blocky. Rocks get cracks and natural wear. just a tip ;)
Re: [map] cs_ineva Posted by Mexses on Mon Aug 29th 2005 at 3:22pm
Mexses
6 posts
Posted 2005-08-29 3:22pm
Mexses
member
6 posts 41 snarkmarks Registered: Dec 21st 2004 Location: Netherlands
Yeah, I know. I never said I didn't want to hear what people have to say.

And I said it has a aztecish feel because it uses aztec textures...