[map] css_galleria

[map] css_galleria

Re: [map] css_galleria Posted by xenocide_x on Wed Sep 14th 2005 at 4:56am
xenocide_x
12 posts
Posted 2005-09-14 4:56am
12 posts 281 snarkmarks Registered: Aug 25th 2005
This is a a discussion topic for the map "css_galleria" by xenocide_x which can be found here

Map description:

Screenshots:
http://coyote.moozer.com/~xenocide/css_galleria01.jpg
http://coyote.moozer.com/~xenocide/css_galleria02.jpg
http://coyote.moozer.com/~xenocide/css_galleria03.jpg
http://coyote.moozer.com/~xenocide/css_galleria04.jpg

Background:I made this map in an attempt to have some fast paced action in a moody environment. I wanted the setting to instill something in the player alongside the gun battles.

Hostage rescue
32 spawns
3 hostages.
Nav file (bots) included
Overhead veiw included

Background: Maintenance personnel stumbled upon a well organized, heavily armed group attempting to thieve several priceless pieces of art from the museum. The maintenance crew alerted authorities and in doing so were captured, and subsequently held as hostages.

Counter-Terrorists: Rescue the four hostages and/or detain the art thieves.

Terrorists: Destroy the police units and make your escape at any cost. The authorities will doubtlessly kill you on sight, and should you be lucky enough to be captured, your employer will ensure you never speak again.

Map screenshots:
Loading embedded content: Map #2259
Re: [map] css_galleria Posted by BlisTer on Wed Sep 14th 2005 at 6:12am
BlisTer
801 posts
Posted 2005-09-14 6:12am
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
Nice texture and lighting usage, i like it.
Re: [map] css_galleria Posted by Forceflow on Thu Sep 15th 2005 at 1:06pm
Forceflow
2420 posts
Posted 2005-09-15 1:06pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Indeed, nice texturing.