[map] DM_PRISON_TGD

[map] DM_PRISON_TGD

Re: [map] DM_PRISON_TGD Posted by [DNBK]TheGravedigger on Fri Sep 16th 2005 at 12:00pm
Posted 2005-09-16 12:00pm
2 posts 10 snarkmarks Registered: Sep 16th 2005 Location: NL
This is a a discussion topic for the map "DM_PRISON_TGD" by [DNBK]TheGravedigger which can be found here

Map description:

Hello Folks,

This is my first map ever, it's created after the image of a real dutch prison... (It's where I work actually)
I hope you guys will play this map and give me honest reviews about what you guys think of it.........
With your help I can correct anything there might be wrong or missing, so I can correct or add that in the near future

Downloadlink: www.thegravedigger.com/dm_prison_tgd.rar

Screenshots: http://www.thegravedigger.com/photo.htm

I hope you like it .. and plz gimme some feedback on the map !!

k dudes have fun !!!!!!!!!!!!!

Map screenshots:
Loading embedded content: Map #2263
Re: [map] DM_PRISON_TGD Posted by Paladin[NL] on Fri Sep 16th 2005 at 1:31pm
Paladin[NL]
157 posts
Posted 2005-09-16 1:31pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
No cubemaps...spice it up some more, build in cubemaps and use "build_cubemaps 1(or 2 etc)"
Re: [map] DM_PRISON_TGD Posted by Forceflow on Fri Sep 16th 2005 at 1:57pm
Forceflow
2420 posts
Posted 2005-09-16 1:57pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Spice up the architecture a bit. Use th?t source engine ... Displacements for the grass, for example.

And what on earth are 3 melons doing on a prison cell floor ...
Re: [map] DM_PRISON_TGD Posted by [DNBK]TheGravedigger on Fri Sep 16th 2005 at 2:19pm
Posted 2005-09-16 2:19pm
2 posts 10 snarkmarks Registered: Sep 16th 2005 Location: NL
Ok Paladin..............but i build cubemaps.........

so i dont understand what i do wrong.........

maybe you can help me if you like

alstublieft..........
Re: [map] DM_PRISON_TGD Posted by satchmo on Fri Sep 16th 2005 at 3:55pm
satchmo
2077 posts
Posted 2005-09-16 3:55pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Did you put cubemap entities in your map? How many? Did you put it at player height from the floor? Did you run "buildcubemaps" from the console after you load up the map? Did you take those screenshots before building cubemaps?

I think people are just commenting based on your screenshots (as I am).
Re: [map] DM_PRISON_TGD Posted by Junkyard God on Fri Sep 16th 2005 at 4:25pm
Junkyard God
654 posts
Posted 2005-09-16 4:25pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Maybe your pc doesn't render them atall, like mine hehehe :)
Re: [map] DM_PRISON_TGD Posted by Hench on Fri Sep 16th 2005 at 9:04pm
Hench
38 posts
Posted 2005-09-16 9:04pm
Hench
member
38 posts 64 snarkmarks Registered: Nov 11th 2003
Actually i put in the cubemaps for him :)

a few as example and he did the rest (maybe it need more)
Re: [map] DM_PRISON_TGD Posted by Paladin[NL] on Tue Sep 20th 2005 at 6:19am
Paladin[NL]
157 posts
Posted 2005-09-20 6:19am
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
Well, did you asign them to faces? Cause the normal maps of the models give a horrible blue glow...so im guessing the cubemaps arent right, at least, that was the problem for me most of the time. Second grass etc should be made up of displacement, they dont need to be hight detail(a power of 2 is fine) but it should be more bumpy. Thirdly, Forceflow, you of all people should now that in the Netherlands and Belgium, melons are a common thing laying around in prisons...