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[map] dm_decomp_b2
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[map] dm_decomp_b2
[map] dm_decomp_b2
Re: [map] dm_decomp_b2
Posted by
HoboSapiens
on
Wed Jan 25th 2006 at 8:34pm
HoboSapiens
1 post
Posted
2006-01-25 8:34pm
Post #175046
HoboSapiens
member
1 post
10
snarkmarks
Registered:
Oct 14th 2005
Occupation:
C++/Java programmer
Location:
USA
This is a a discussion topic for the map "dm_decomp_b2" by HoboSapiens which can be found
here
Map description:
I wanted a fast, old school -style DM map. I focused mainly on gameplay. Lemme know what you think (good, bad and ugly). Enjoy!
Beta 2 notes:
Increased the brightness of most lights by 50%
Removed collision detection from the underwater tunnels' entrances, so ducking is no longer necessary, but it still helps.
Simplified the way a few entities work, so the map size went down a bit.
Map screenshots:
Loading embedded content: Map #2420