User profile

kennelly

member
Registered:
Tue Jan 11th 2005
Last seen:
Sat Jan 28th 2006
Location:
UK
Occupation:
developer
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Maps

3
Beta
One of my more popular maps in the past was dod_bleakhill, for the previous versions of Half-Life WWII-based mod, Day of Defeat.

Now its back... in new, improved, Source-compatible form.
0
dm_tube_v2 is the new version of the map formerly known as dm_tube_dude.

The map is set below ground level, in a complex of underground railway tunnels beneath City 51.

With multiple routes over, under and around your opponents, and now, a rideable train, the map provides opportunities for both close combat and sneaky camping.

The curvature of the tunnel walls and the connectivity between them means you'll get plenty of rocket-surprise, and some laughs from the unpredictable paths the Combine balls take, too.

Main new features in v2:

* rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer) for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map.

* includes Valve's new slam weapon, crowbar and stunstick

* The ticket hall area now features a surveillance droid

* texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.)

(dm_tube_dude screenshots kindly provided by BadAss Nox and JimmyTheGrunt)