dm_tube_v2 is the new version of the map formerly known as dm_tube_dude.
The map is set below ground level, in a complex of underground railway tunnels beneath City 51.
With multiple routes over, under and around your opponents, and now, a rideable train, the map provides opportunities for both close combat and sneaky camping.
The curvature of the tunnel walls and the connectivity between them means you'll get plenty of rocket-surprise, and some laughs from the unpredictable paths the Combine balls take, too.
Main new features in v2:
* rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer) for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map.
* includes Valve's new slam weapon, crowbar and stunstick
* The ticket hall area now features a surveillance droid
* texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.)
(dm_tube_dude screenshots kindly provided by BadAss Nox and JimmyTheGrunt)