dm_tube_dude, dm_tube_v2 by kennelly

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Map Info

Map Description

dm_tube_v2 is the new version of the map formerly known as dm_tube_dude.

The map is set below ground level, in a complex of underground railway tunnels beneath City 51.

With multiple routes over, under and around your opponents, and now, a rideable train, the map provides opportunities for both close combat and sneaky camping.

The curvature of the tunnel walls and the connectivity between them means you'll get plenty of rocket-surprise, and some laughs from the unpredictable paths the Combine balls take, too.

Main new features in v2:

* rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer) for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map.

* includes Valve's new slam weapon, crowbar and stunstick

* The ticket hall area now features a surveillance droid

* texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.)

(dm_tube_dude screenshots kindly provided by BadAss Nox and JimmyTheGrunt)

Discussion

Posted by 417 on Wed May 11th 2005 at 9:03am

This map is in our rotation. It has great game play and is quite popular and handles 14+ players. I recommend this map!
Posted by the 1 the only 2 on Sat Mar 12th 2005 at 7:17pm

It look's very sneaky......very.....very sneaky. a bit round but still pretty cool. very eye pleasing EYE PLEASING
Posted by viper5k on Mon Jan 31st 2005 at 10:15am

Nice better then my brothers subway but hes got a kickass warehouse in his
Posted by pepper on Sun Jan 16th 2005 at 3:37pm

Looks like the london underground!!
Posted by habboi on Sun Jan 16th 2005 at 2:59pm

Sorry and your right!

My monitor is quite bright so it was an easy mistake!
Posted by Myrk- on Sun Jan 16th 2005 at 2:54pm

LOL habboi you fewl, it's not fullbright at all. You can tell quite easily because it has light spots etc. I think theres just too much generic light rather than light spots and bursts, which create contrast. Perhaps remove the light at the top of the tunnel?
Posted by dibz on Sun Jan 16th 2005 at 2:51pm

right cassius wots ur prob wiv habboi, it seems there is sum conflict but
i do not know why. Sorry that that bit wosnt bout map, but neways it
looks good, cept the name is terrible if you're gonna release it for
the DM contest.<br style="font-family: courier;">
<br style="font-family: courier;">
Good luck and may the best mapper win eh :wink:
Posted by habboi on Sun Jan 16th 2005 at 2:13pm

Full bright?

The tunnel looks nice and round which is good and if you add more to your map then it will be great fun.
Posted by Myrk- on Sun Jan 16th 2005 at 12:22pm

The lighting is bleeding everywhere! Turn your bounce value down.
Posted by Random on Sun Jan 16th 2005 at 7:33am

Looks awesome from the screens.