dm_tube_dude, dm_tube_v2 by kennelly

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Map Info

Map Description

dm_tube_v2 is the new version of the map formerly known as dm_tube_dude.

The map is set below ground level, in a complex of underground railway tunnels beneath City 51.

With multiple routes over, under and around your opponents, and now, a rideable train, the map provides opportunities for both close combat and sneaky camping.

The curvature of the tunnel walls and the connectivity between them means you'll get plenty of rocket-surprise, and some laughs from the unpredictable paths the Combine balls take, too.

Main new features in v2:

* rideable train added - thanks to Kamil Konecko (DM_SubwayV1 designer) for the inspiration for this. I didn't have time to implement a train before the DM contest, so this was the main reason for making v2. I also learnt a lot from Valve's sdk_d1_trainstation_01; and from dm_arrival - thanks to designer Andrew Egelhofer, for this excellent map.

* includes Valve's new slam weapon, crowbar and stunstick

* The ticket hall area now features a surveillance droid

* texturing/lighting improvements (some areas, e.g. footbridge, had model textures on the walls, which looked bad.)

(dm_tube_dude screenshots kindly provided by BadAss Nox and JimmyTheGrunt)

Discussion

Posted by Cassius on Sun Jan 16th 2005 at 6:40am

Except for your crazy lighting, the first shot looks good. Don't know what happened with the rest.
Posted by DrGlass on Sun Jan 16th 2005 at 6:31am

I agree about the name. You have too many lights that are the same color and brightness. Shadows arn't always bad.
Posted by ReNo on Sun Jan 16th 2005 at 4:15am

I think with that name you have sealed your map's fate - if it did win
a position I guess they would force you to change it :biggrin: The screenshots
look ok but nothing special, particularly in the lighting department.
The second shot especially looks very flatly lit, which does it no
favours, and the red coloured brushwork looks awkward to me.