User profile

LAzerMANiac

member
Registered:
Tue Sep 30th 2003
Website:
http://http://andreyblog.blogspot.com/
Last seen:
Fri Jan 18th 2013
Location:
Fremont, CA
Occupation:
A student/mapper for Xen Rebels
Steam profile:
andreybolg@yahoo.com
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1
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100
Forum posts:
204
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1137

Profile

I like mapping for HL and its mods. Don't we all?

Maps

0
This map is also done for the [DAWG] clan. As the name suggests, this is a crowbar-only map. The players are stripped of their weapons as they spawn. Now, to the map structure:
The map consists of two floors: the battle floor and the observation/control floor.
--Observation/Control floor--
This is where the players spawn. There's a glass floor-window in the middle of the room, so you can see the Battle floor anytime you want. There's also some comfy couches and armchairs provided for enjoyable viewing :) Also, there's 2 vending machines to fulfill your thirst (not really) One of them might save your ass out on the arena floor, though. Use the button of the green machine 5 times to cause the red one to explode and in its place batteries will start spawning. There are 2 one-way teleports on the sides of the room, they lead you into the arena. There's also a control panel in the room, right across the vending machines. I will discuss that sucker in the Rules section.
--Arena Floor--
This is where all the fighting goes on. Simple square room, only weapons are crowbars that you get when teleported. There's also severall hazards in the room. Thre's "Acid Pit", which opens up the middle logo tile, revealing an acid pit. Then there's "Flame The N00bs" which makes fire sprout from the 6 vents in the arena. Thre's also "Lightning" which connects the 4 spikes in the arena with bolts of deadly lightning (unless you run through real fast). The final one is "Death To The Center" whichn makes the acid pit overflow through the fire vents and flood the middle of the arena.
--Rules--
The rules are simple: people who want to fight go into the teleports, but at least one stays to control the action. That person should be an admin or a fair player, not some dumbass. Once a needed amount of people collects on both sides of the fence, the operator shuts off the teleports with the green-red button to prevent respawned people from coming into the arena while a battle is raging. Then, the operator presses the double-green button to open the grate and close off the teleports with an unbreakable seal. Now, that button toggles the battle, so you can open and close the grate and teleport seals at your discreton. The hazard panel is pretty simple to understand. The 4 buttons toggle the 4 hazards on the arena (they're a spectacular sight when on all together)
--Congrats on gettin' through the manual!!--
Enjoy playing this map as much as I enjoyed making it.
0
Beta
This is a little mod about escaping the BMRF. It's going to have about 9-10 levels. I have about 6 complete, 2 more are play-tested and 2 in final stages of development. You can expect scripts, cutscenes and oter fascinating things.
This is my first attempt at a mod, so when you download it, cut me some slack. I do expect criticism, though.

Thanx to the following people:
Killar for coding in the mp3 support.
Laurie for making Spirit OF HL
VALVE/Sierra for making/distributing HL.
Ambient.Impact for awesome SD model work.
If I forgot to give you credit, mail me at andreybolg@yahoo.com
0
This is my first actually released map.
I made this map for the [DAWG] clan I proudly belong to. It's a teamplay map that has a decent level of detail. This is a map that consists of two similar bunkers. Very simple layout, quite dark, plenty of sniping opportunities. Also, a Crossfire-style doomsday device is icluded. There are rocket launchers on top of both bunkers, only usable by that buker's team (unless it's deathmatch) R_speeds can get into the 1600s but that is my crappy 400Mhz software-rendering. This map is supposed to be dark, in case you want to sneak around and score a few crowbar kills. Coming up next is my Crowbar Arena map, also made for [DAWG].

Articles

Some tips on styling your maps

in Half-Life » Scenery and Setting

Box rooms are boring. Spice them up!!!

Downloads

A laser fence

in Half-Life » Prefabs

Here's a fine piece of work. Press the button, the sci walks out of a room ,walks int othe laser fence, which deals a totl of 4000 damage per second. Use in your levels.