User profile

SEThorian

member
Registered:
Wed May 11th 2005
Website:
http://http://starlabs.quaint.info
Last seen:
Sat Oct 7th 2006
Location:
The Netherlands
Occupation:
Student
Logins:
1
Snarkmarks:
51
Forum posts:
6
Profile views:
700

Profile

I've started mapping in 2002 and have been doing that eversince, when time allowed me. Soon thereafter I started Starlabs on which I'm currently still working. During Starlabs production I ocassionally do another (small) mapping project just for the deviation.

Asides the level design; I'm an 18 years old student from the Netherlands. I'm currently going to college, following a course called Information Engineering.

If all goes well (HAH!) then I should graduate in 2008. After graduation I hope to find a job in either the multimedia or games design industries.

Maps

0
Colony Alpha is a tiny Half-Life: Deathmatch map made by yours truly in just 23 hours. (That includes sleeping and whatnot.)

I already had the idea for Colony Alpha in my head for quite some time and was inspired by a screenshot I saw somewhere here, on the Snarkpit. (Perhaps a small desert styled map by Reno?)

The setpiece of Colony Alpha is the little arena in the center of the map where the RPG can be found. Around the arena runs a small tunnel complex which, at each corner, offers some sort of special weapon.

The map seems to be suited for short games of HL:DM.

Last fact: the Xenoid rocks in the arena are made with the cilinder method. (Where cilinders are used to resemble rocks.) They're quite neat... :)
0
Faith was my contribution for the single-player modification / map-pack called "Issues". Issues was meant to be the successor to PQL (Project Quantum Leap) and thus the goal was to have a map pack created by as many different people as possible, to be as incoherent like hell.

Despite the minor amount of publicity, Issues was pretty well received and overall people seemed to like it.

For me personally, Faith was a little experiment; I wanted to see what I could create using just Half-Life textures. Though it turned out to be a pretty OK map, I quickly ran out of inspiration, thus making it visually not as impressive as it could've been.

Despite the problem with inspiration and using just the Half-Life textures, it came out pretty well and people seemed to like it. (Tough some thought the combat was too much.) If you're interested in playing a few interesting Half-Life maps then download Issues. Asides Faith, there are quite a few worthy maps in there.
0
There isn't a whole lot to say about Isedits; we liked to see a credits map for Issues and I offered my services. I tinkled around a bit with, back then, a few mapping techniques new to me and Isedits was the outcome.

Of course, credits go out to Reno for his triangle tutorials.. ;) Another note-worthy fact is that in Faith (my other Issues map) I used cilinders for the rocks, instead of triangles..

Just like Faith, Isedits is included in Issues. So download Issues in order to play it!