This map is a new take on CTF, however im unsure if this has been done, i claim it to be an original idea on my part at least, and hope it catches on.
Rather than running to the other base to steal the flag, the player must pick up the flag from their side and try to get it to the other team, similar to one flag ctf in other games, this method grants players the opportunity to cut off the opposing team and proceed themselves, creating more strategic options than one flag.
The map itself, Is suspended above water on top of 2 rocks, fitting with the themes and styles of TF2, the bases are in places which seem stupidly awkward, propped up high on rocks.
Cover is plentiful however restricted from being "too" covered, barriers are curved on one side to make attacking a little more awkward for pyros, and the map fully exploits rocket jumping and double jumping with the scout (ie, barriers can be double jumped, health in out of reach places, alternate route for soldier or demo whilst not being specifically better)
NOTE::NOTE::NOTE::NOTE
I KNOW IT HAS BUGS
I started and finished this edition today.
Current bugs are as follows
'purple checks'
Falling into water gets stuck too easy (i intended it to be an alternate route to people who could use mine jumping, it will take 2 or one if you are realy good timing)
Still awkward gameplay in certain areas such as under the base, because this is currently only a visual aspect
when i create lighting the check problem should be fixed.