User profile

siron

member
Registered:
Mon Jun 14th 2004
Website:
http://http://dork.cx
Last seen:
Sun Mar 14th 2010
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Maps

0
DOD_STROM (beta 4) by Kyle "Siron" Florence (kyle.florence@gmail.com)
Fall, 1944, Germany

Allied troops advance on a small german held town. After setting up
their headquarters, a small squad of allied soldiers are sent out to
capture the remaining german forces and secure key positions in town.

Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points

Textures by: Scott "Kamikazi!" Jordan, Svante "Xerent" Ekholm,
Chad "Masako" Barnsdale, Daniel "kleinluka" Luka, Arjan "IR" Bak.
Models: Valve, FloMatic, Arc
Skybox: Kraftstoff

Thanks to: skdr, Shane and CoJ
0
DOD_VEGHEL (beta 2) by Kyle "Siron" Florence (kyle.florence[at]gmail[dot]com)
September 22, 1944, Netherlands

The paratroopers of the First Allied Airborne Army were to drop
into the Netherlands and secure a corridor from Eindhoven north
to Arnhem. After successful jumps and most objectives complete,
they were given the new objective of keeping Hell's Highway open
despite german counterattacks.

On September 22, the German forces launched their first counterattack
at the town of Veghel, Netherlands. The Axis forces hoped to cut the
road and stop the flow of Allies north.
Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points
Objectives:
- Allied 1: The Jeep - 2 second, 1 man cap.
- Allied 2: The Church - 4 second, 2 man cap.
- Neutral: The Cellar - 6 second, 2 man cap.
- Axis 2: The Warehouse - 4 second, 2 man cap.
- Axis 1: The Fountain - 2 second, 1 man cap.
Textures by: Arjan "IR" Bak, Daniel "Kleinluka" Luka,
Philip "Blazeer" Klevestav.

Object icons by me (with help from fuzzdad).
Special thanks to (in no order):

Shane and the people at CoJ, Fuzzdad, the [I AM] Clan, and everyone
who playtested and gave me input.

--------------+++++

beta 3 released.