dod_veghel_b3 by siron

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Map Info

Map Description

DOD_VEGHEL (beta 2) by Kyle "Siron" Florence (kyle.florence[at]gmail[dot]com)
September 22, 1944, Netherlands

The paratroopers of the First Allied Airborne Army were to drop
into the Netherlands and secure a corridor from Eindhoven north
to Arnhem. After successful jumps and most objectives complete,
they were given the new objective of keeping Hell's Highway open
despite german counterattacks.

On September 22, the German forces launched their first counterattack
at the town of Veghel, Netherlands. The Axis forces hoped to cut the
road and stop the flow of Allies north.
Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points
Objectives:
- Allied 1: The Jeep - 2 second, 1 man cap.
- Allied 2: The Church - 4 second, 2 man cap.
- Neutral: The Cellar - 6 second, 2 man cap.
- Axis 2: The Warehouse - 4 second, 2 man cap.
- Axis 1: The Fountain - 2 second, 1 man cap.
Textures by: Arjan "IR" Bak, Daniel "Kleinluka" Luka,
Philip "Blazeer" Klevestav.

Object icons by me (with help from fuzzdad).
Special thanks to (in no order):

Shane and the people at CoJ, Fuzzdad, the [I AM] Clan, and everyone
who playtested and gave me input.

--------------+++++

beta 3 released.

Discussion

Posted by pepper on Wed Sep 15th 2004 at 5:34pm

Yes, veghel was a small p[lace, in these days it shouldnt be that anymore. but the lightning doesnt seem to fit the map in your screenshots, it wouldnt be a lightning you would find in holland. it looks like a desert lightning.
Posted by siron on Tue Sep 7th 2004 at 6:05pm
[Author]

thanks for your comments guys. gorb: yeah i've already started applying a wood texture to the bottoms of the roofs, should look better. as for the sides of the roof (the trim) can't really find good textures for it. but if i do ill fix it too. as for the sky, i've already changed it to the one i originally had (i was using the jagd sky (current sky) because the map used to be a lot darker, but now that its lightened up i think the old sky will fit in well)
Posted by Gorbachev on Mon Sep 6th 2004 at 11:56pm

The edges and undersides of the roof-tops need a lot of work. The need a trim texture for the side and a more appropriate underside (not shingles).
Posted by JFry on Mon Sep 6th 2004 at 10:39am

This map has certainly come a long way. Only things I noticed in the screens was in the first one the street lamp doesn't really look "lit". I'm thinking maybe it's the texture or maybe it isn't even supposed to be lit at all, I can't really tell. In the third pic I think the supports might look a little better if they were pushed up so they run along the ceiling. Then again it doesn't look too bad like that and it might actually aid gameplay if you can get up there somehow. I'll try to play thru when I get some free time.
Posted by Cassius on Sun Sep 5th 2004 at 4:43pm

I'm fairly sure they aren't, don't worry about it. If they are, it's because some dude from DoD stole them and put them in an official WAD0, which is of course impossible.
Posted by hydeph on Sun Sep 5th 2004 at 11:16am

This looks nice. I don't like the church though. I think churches in DoD maps have been overdone. Almost every capture style map in DoD has a church in it. It's just.. meh. But Klein makes some really cool textures.

Also, Canadians liberated Holland after several failed attempts by everybody else. Go Canada! :/
Posted by Dietz on Sun Sep 5th 2004 at 8:40am

Ferret said:
THose textures do look frightingly like splinter's cassius. If they are i'd like you to remove them and/or replace them. Cassius would know better though if they are ours or not. Thanks.
That's not very nice ... :sad:
Posted by siron on Sat Sep 4th 2004 at 3:36pm
[Author]

they are NOT his textures, i have never even seen any of his maps. the texture credits are in the text file.
Posted by Ferret on Sat Sep 4th 2004 at 9:48am

THose textures do look frightingly like splinter's cassius. If they are
i'd like you to remove them and/or replace them. Cassius would know
better though if they are ours or not. Thanks.
Posted by Cassius on Fri Sep 3rd 2004 at 11:00pm

Quite nice except for it that, inside, there appear to be glow sprites with no light fixtures behind them. Otherwise, streets could be filled up a bit more, but the buildings/building textures are quite good.