DOD_VEGHEL (beta 2) by Kyle "Siron" Florence (kyle.florence[at]gmail[dot]com)
September 22, 1944, Netherlands
The paratroopers of the First Allied Airborne Army were to drop
into the Netherlands and secure a corridor from Eindhoven north
to Arnhem. After successful jumps and most objectives complete,
they were given the new objective of keeping Hell's Highway open
despite german counterattacks.
On September 22, the German forces launched their first counterattack
at the town of Veghel, Netherlands. The Axis forces hoped to cut the
road and stop the flow of Allies north.
Allied Objectives:
- Capture the 5 flag points
Axis Objectives:
- Capture the 5 flag points
Objectives:
- Allied 1: The Jeep - 2 second, 1 man cap.
- Allied 2: The Church - 4 second, 2 man cap.
- Neutral: The Cellar - 6 second, 2 man cap.
- Axis 2: The Warehouse - 4 second, 2 man cap.
- Axis 1: The Fountain - 2 second, 1 man cap.
Textures by: Arjan "IR" Bak, Daniel "Kleinluka" Luka,
Philip "Blazeer" Klevestav.
Object icons by me (with help from fuzzdad).
Special thanks to (in no order):
Shane and the people at CoJ, Fuzzdad, the [I AM] Clan, and everyone
who playtested and gave me input.
thanks for your input guys. i fixed a lot of the stuff (except adding vines and changing the fountain texture). i agree, i dont like that fountain texture, but i cant find a better one, if you know of one please tell me here!
keep in mind this is beta, this is not final product. things will be changed.
beta 2 is released. new pics can be found at the link at the top of this thread.
Looks like a great DoD map to me. The rain is a very nice effect you
put in there. I think you should add water to any holes in the ground
from grenades or bombs. An example is picture 2; it's raining but ther
eis no water in the blown out land. In picture 4 I think you should add
some better textures to that fountain where the Allied flag stands. One
last thing I suggest is perhaps some more sandbags in pics 1 and 2 -or-
some wall vegetation .. like vines.
This map is very well made. Congrats. :smile:
Posted by Gorbachev on
Fri Aug 13th 2004 at 11:59pm
They look like mostly the Escape textures. I like the look, but the sky needs a bit more depth to it...it's pretty much one colour and I find it takes away from the map a bit.
I like it, better than most DoD maps anyway. However, some of those textures are looking awfully familiar, as in they look like mine that I made for ferret's Splinter, as in nobody else is supposed to use them.
Posted by Yak_Fighter on
Fri Aug 6th 2004 at 7:35am
Awesome. My favorite part of the war was Operation: Market Garden. If I remember correctly from my Close Combat II days Veghel was more of a small village surrounded by farms and roads built on top of dikes, which made driving tanks around insane. I always wanted to recreate something like that in DoD but never figured it out. What you have here is very nice and looks great, but I don't know if it really looks like Holland, and I especially doubt it has the same traits as the real area (if I'm correct, anyways) and that's a shame, since I think it would be rather unique compared to most DoD maps if it did. Just something to think about.