dod_veghel_b3 by siron

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Map Description

DOD_VEGHEL (beta 2) by Kyle "Siron" Florence (kyle.florence[at]gmail[dot]com)
September 22, 1944, Netherlands

The paratroopers of the First Allied Airborne Army were to drop
into the Netherlands and secure a corridor from Eindhoven north
to Arnhem. After successful jumps and most objectives complete,
they were given the new objective of keeping Hell's Highway open
despite german counterattacks.

On September 22, the German forces launched their first counterattack
at the town of Veghel, Netherlands. The Axis forces hoped to cut the
road and stop the flow of Allies north.
Allied Objectives:
- Capture the 5 flag points

Axis Objectives:
- Capture the 5 flag points
Objectives:
- Allied 1: The Jeep - 2 second, 1 man cap.
- Allied 2: The Church - 4 second, 2 man cap.
- Neutral: The Cellar - 6 second, 2 man cap.
- Axis 2: The Warehouse - 4 second, 2 man cap.
- Axis 1: The Fountain - 2 second, 1 man cap.
Textures by: Arjan "IR" Bak, Daniel "Kleinluka" Luka,
Philip "Blazeer" Klevestav.

Object icons by me (with help from fuzzdad).
Special thanks to (in no order):

Shane and the people at CoJ, Fuzzdad, the [I AM] Clan, and everyone
who playtested and gave me input.

--------------+++++

beta 3 released.

Discussion

Posted by siron on Fri Sep 3rd 2004 at 8:30pm
[Author]

thanks for your input guys. i fixed a lot of the stuff (except adding vines and changing the fountain texture). i agree, i dont like that fountain texture, but i cant find a better one, if you know of one please tell me here!

keep in mind this is beta, this is not final product. things will be changed.

beta 2 is released. new pics can be found at the link at the top of this thread.
Posted by Cassius on Sat Aug 21st 2004 at 5:38pm

matt said:
User posted image

!
I haven't worked with modelling in a while, but I believe that's just about the limit?
Posted by matt on Sat Aug 21st 2004 at 12:29pm

User posted image

!
Posted by Perin on Mon Aug 16th 2004 at 12:46am

Looks like a great DoD map to me. The rain is a very nice effect you
put in there. I think you should add water to any holes in the ground
from grenades or bombs. An example is picture 2; it's raining but ther
eis no water in the blown out land. In picture 4 I think you should add
some better textures to that fountain where the Allied flag stands. One
last thing I suggest is perhaps some more sandbags in pics 1 and 2 -or-
some wall vegetation .. like vines.

This map is very well made. Congrats. :smile:
Posted by Gorbachev on Fri Aug 13th 2004 at 11:59pm

They look like mostly the Escape textures. I like the look, but the sky needs a bit more depth to it...it's pretty much one colour and I find it takes away from the map a bit.
Posted by Cassius on Fri Aug 13th 2004 at 3:01pm

I like it, better than most DoD maps anyway. However, some of those textures are looking awfully familiar, as in they look like mine that I made for ferret's Splinter, as in nobody else is supposed to use them.
Posted by Yak_Fighter on Fri Aug 6th 2004 at 7:35am

Awesome. My favorite part of the war was Operation: Market Garden. If I remember correctly from my Close Combat II days Veghel was more of a small village surrounded by farms and roads built on top of dikes, which made driving tanks around insane. I always wanted to recreate something like that in DoD but never figured it out. What you have here is very nice and looks great, but I don't know if it really looks like Holland, and I especially doubt it has the same traits as the real area (if I'm correct, anyways) and that's a shame, since I think it would be rather unique compared to most DoD maps if it did. Just something to think about.
Posted by fishy on Fri Aug 6th 2004 at 12:23am

Very nice.
just looking at the pics makes my boots feel damp.

only suggestion would be what someone else said. the curly tin roof in screen2 could do with some sort of A-frame supporting it.
Posted by 7dk2h4md720ih on Thu Aug 5th 2004 at 11:23pm

They're only small file sizes so the resolution doesn't matter Force.
Posted by Forceflow on Thu Aug 5th 2004 at 10:50pm

Yep, this is a nice DoD map ... don't post your screens at 1024* res anymore, waste of bandwith.