Snarkpit Maps Archive

Sven Co-op (HL) wtf_v2

Its the second version of the first wtf map for svencoop. JJ45 made it, had errors, got bored. therefore i stepped in and started finalising and removing errors. new features are:
+Hamster wheel
+tweaked lift sequence
+new xen plantlights
+nicer house
+new huge swinging axe
+new levels
+much more!

sorry about the lack of profile updates but...

It's out! its done! download off the svencoop forums:

Sven Co-op (HL) Alien Planet

Beta
Working at the Alien planet Singleplayer/Coop campaign currently.
There is not much info yet here because there is allot uncertain at the moment. The plans about the singleplayer and coop campaigns made by the Sudden-Impact team have changed.

This project is on hold, but not dead, the mod not dead either..

Plans to make this serie of maps part of Project: Guilty are made since Project: Guilty will be made for Sudden-Impact too.

Sven Co-op (HL) China Campaign

Beta
Working at the China Singleplayer/Coop campaign currently. There is not much info yet here because there is allot uncertain at the moment. The plans about the singleplayer and coop campaigns made by the Sudden Impact team have changed.

This project is on hold, but not dead, the mod not dead either..

Plans to make this serie of maps part of Project: Guilty are made since Project: Guilty will be made for Sudden-Impact too.

Sven Co-op (HL) Project: Guilty

Beta
This is a missionpack for the Half-life mod Svenco-op 3. In this missionpack you will have to work together with your teammates to overcome large enemy forces. Working Co-operative is a must to have succes completing objectives in each mission.
There were difficulties on this project, about that is was obvious the leveldesign, gameplay, textures were a straigt copy from Croteam from Serious Sam. This was not entirly true but it's for sure everything will be removed in projectguilty that is in conflict with serious sam. All textures are remade for projectguilty 1.2 (all finished quite awhile ago) and there are no copyright problems anymore.

The new version 1.2 is now in progress after I took a period of rest (sort of..) and it will be for Svencoop 3.0 and Sudden-Impact. New maps and probably models will be included also. The current levels are being tweaked and updated for Svencoop 3.

At the moment the project is on hold but I have some big changes and suprises coming.

Sven Co-op (HL) Determination

Beta
This is a map for Svencoop 3.5 that takes place in a old tech storage facility. I'ts for one of the new gamemodes. This will be a defense map where players prevent terrorists (AI) from bombing the facility. The Terrorist carrying C4 can destroy one of the targeted areas of the facility quite fast. Terrorist are also able to shoot one of the targeted areas, but that will cause less damage. There are 5 bomb targets to secure including one maincore near playerspawn. If the maincore is destroyed players lose immediately. Players need defend the the targeted areas for a amount of time to win.

History: Most of geometry is from a CS map (de_termination) I made 2 years ago.

Sven Co-op (HL) Project: Guilty V1.2 Beta v0.1

Beta
Beta Release note

This beta contains one of the updated projectguilty maps.

Features:

-All textures have been replaced with new one's made from scratch

-Added detail textures for the maps on steam. Type "r_detailtextures 1" (no quotes) into console to activate
them or type "r_detailtextures 0" to deactivate them. Unfortunately not all videocards are supported

-Updated geometry and gameplay and lots more

Sven Co-op (HL) Afrikakorps 2

Beta
Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):

Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.

Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!

Sven Co-op (HL) The Challenge

by Kampy
The Challenge is my first serious attempt of making a great Svencoop map and Im pretty sure this is what you get when you download this map! The Challenge uses the maximum amount of entities possible with the HL engine. The main part of the map is a temple with 6 pillars and 6 teleporters. Each teleporter stands for an adventure or a task which you have to fulfill. When the job is done - for example to break a certain target - the teleporter is sealed and the pillar begins to shine. At the start you only have the crowbar. The first room inside the temple contains the glock and chargers for your health and HEV suit plus 6 doors. During the tasks you can find new weapons. Is a task finished one of the doors opens and reveals the weapon that could be found in this task. When all targets have been acchieved a big door opens and you can get some more action. You dont have to do the tasks in the same order everytime you play it, you can even chose if you team up on a mission or simply do several missions at the same time. Every mission has a totally different theme for example one is on a sailing ship. The whole map looks extremely cool and has lots of sounds and custom textures plus an alternative gameplay so I recommend this map to everyone who plays svencoop. It might be a little too easy for good players though.

Sven Co-op (HL) Afrikakorps

This is a World War 2 Themed Svencoop map in North Africa against Rommel's Afrika korps.

You don't have to download this serie (3 maps) of maps, it's included in Svencoop 3, but you can download the bonus map for the Afrikakorps serie if you click download at this page.

More bigger and better maps are in progress.

Sven Co-op (HL) BeachXP

This is a World War 2 Themed Svencoop map in Normandy on the beach with kind of class system, several goals as destroying AA-guns and you can choose soldier, medic, sniper or demolition man.

It's kind a fun map which is made in quite fast time. The map is not really history correct. None of the models are from ww2 :p(Actually the enemy's can give errors..)

This map will not be updated anymore , it's now at beta 2.

Sven Co-op (HL) Extended Resistance

by DAN200
Quoth my website...

"Past lessons have taught be that one maps more productively when one works on a couple of things at once. Past lessons also say that Surface Ex-tension was a pretty damm cool map. With these words of wisdom in mind, I started work on Surface Ex-Tension 2: Extended Resistance. The map is set several hours after the original, with the speeding train from Surface Ex-Tension arriving with a halt at the end of the line with a view to infiltrate the Lambda reactor complex"

Um, yeah, that. Anywho it's finished now, and will be in the next SvenCo-op version. Download link points to svencoop.com

Sven Co-op (HL) Resident Evil, The Awakening 1

Part 1 of MrFranswa's Resident Evil-inspired Sven Co-op mission is set in a large mansion and the surrounding area, and features a complex plot inspired by the Resident Evil series as well as heavy use of Sven Co-op 3.0's model and sound-replacement features, with "New gruesome monsters to fight" and "An entirely new arsenal of firepower to use", etc.

There's a lot of download sites. Most you have to sign up for sadly.