Snarkpit Maps Archive

Sven Co-op (HL) Sc_Surf_Dymar

Well... to make a long story short, I was asked to make a Surf map for Counter Strike by my friend, but as I knew nothing about Surf maps, I tossed something together and it turned out So-so.

I decided to bring it to you guys, and so it seems, you can surf in SvenCoop. Theres about 6 or 7 surf points total, and most are very easy if you know how to surf, or like someone I tested with, easy after about... 20 tries.

Sven Co-op (HL) Classic Arcade FPS 1.5

Classic is... classic. :) I decided to make a Sven Coop map that mimicked the DOOM world, (which might be a good thing for me) so simplicity of the world is going to be purposely done. I will however, try to make it look better than doom :) If you have any experience from the original DOOM, you should be able to reconize the area where I based the begining of Classic on. :)

1st Release.

Sven Co-op (HL) death_by_bugs

by _-FoX-_
Beta
this is my first map ever... (holidays and nothin to do)

it is a small map where you where captured by an evil dude who likes bugs and he makes you fight them... the end...
you'll learn to live with it

Sven Co-op (HL) Escape

by incy247

Map Info
You are a group of normal people who have been kidnapped by a group of scientists in an under ground lab, they have abused you, mistreated you and messed around with your DNA. Now once they were done with you they locked you in a cell at the bottom of the lab complex. But now something has happened and everyone is dead, all but you locked away in the cell however? Now it?s up to you and your team mates to try and ESCAPE!
More info
Its taken me just over 2 months to create and playtest this map, generaly its best played 2 - 6 players but i think 4 is best in most cases. :p As you could of guessed the objective is to ESCAPE there are many puzzles and monsters standing in your way but with a little team work it can be a walk in the park ;) NOTE : you will need at least 2 players to play - The map takes about 1 - 2 hours to play to remember that.
Pictures
Ive made a gallery of 17 pictures here (note im the g-man and ktan49 is the other guy)
http://www.escape-images.tk/

If the gallery does not work properly see the image links below

Pic 1 :-: Pic 2 :-: Pic 3 :-: Pic 4 :-: Pic 5 :-: Pic 6 :-: Pic 7 :-: Pic 8 :-: Pic 9 :-: Pic 10 :-: Pic 11 :-: Pic 12 :-: Pic 13 :-: Pic 14 :-: Pic 15 :-: Pic 16 :-: Pic 17 :-:
HOPE YOU ENJOY THE MAP!!

Sven Co-op (HL) Alienz

Abandoned

Update
New screenshot added of infested area :)

A Map based on the sci-fi action film alienz......work is progressing pretty well although I require models....If interest contact me :D

Although I bet no one will be..... :P

I'm thinking of making some custom textures although I will see how I feel lol

Yay I finally got round to updating the map and it is coming along pretty well

The screens are now more uptodate and are actually bright enough to look at :D

Sven Co-op (HL) wtf_v2

Its the second version of the first wtf map for svencoop. JJ45 made it, had errors, got bored. therefore i stepped in and started finalising and removing errors. new features are:
+Hamster wheel
+tweaked lift sequence
+new xen plantlights
+nicer house
+new huge swinging axe
+new levels
+much more!

sorry about the lack of profile updates but...

It's out! its done! download off the svencoop forums:

Sven Co-op (HL) Alien Planet

Beta
Working at the Alien planet Singleplayer/Coop campaign currently.
There is not much info yet here because there is allot uncertain at the moment. The plans about the singleplayer and coop campaigns made by the Sudden-Impact team have changed.

This project is on hold, but not dead, the mod not dead either..

Plans to make this serie of maps part of Project: Guilty are made since Project: Guilty will be made for Sudden-Impact too.

Sven Co-op (HL) China Campaign

Beta
Working at the China Singleplayer/Coop campaign currently. There is not much info yet here because there is allot uncertain at the moment. The plans about the singleplayer and coop campaigns made by the Sudden Impact team have changed.

This project is on hold, but not dead, the mod not dead either..

Plans to make this serie of maps part of Project: Guilty are made since Project: Guilty will be made for Sudden-Impact too.

Sven Co-op (HL) Project: Guilty

Beta
This is a missionpack for the Half-life mod Svenco-op 3. In this missionpack you will have to work together with your teammates to overcome large enemy forces. Working Co-operative is a must to have succes completing objectives in each mission.
There were difficulties on this project, about that is was obvious the leveldesign, gameplay, textures were a straigt copy from Croteam from Serious Sam. This was not entirly true but it's for sure everything will be removed in projectguilty that is in conflict with serious sam. All textures are remade for projectguilty 1.2 (all finished quite awhile ago) and there are no copyright problems anymore.

The new version 1.2 is now in progress after I took a period of rest (sort of..) and it will be for Svencoop 3.0 and Sudden-Impact. New maps and probably models will be included also. The current levels are being tweaked and updated for Svencoop 3.

At the moment the project is on hold but I have some big changes and suprises coming.

Sven Co-op (HL) Determination

Beta
This is a map for Svencoop 3.5 that takes place in a old tech storage facility. I'ts for one of the new gamemodes. This will be a defense map where players prevent terrorists (AI) from bombing the facility. The Terrorist carrying C4 can destroy one of the targeted areas of the facility quite fast. Terrorist are also able to shoot one of the targeted areas, but that will cause less damage. There are 5 bomb targets to secure including one maincore near playerspawn. If the maincore is destroyed players lose immediately. Players need defend the the targeted areas for a amount of time to win.

History: Most of geometry is from a CS map (de_termination) I made 2 years ago.

Sven Co-op (HL) Project: Guilty V1.2 Beta v0.1

Beta
Beta Release note

This beta contains one of the updated projectguilty maps.

Features:

-All textures have been replaced with new one's made from scratch

-Added detail textures for the maps on steam. Type "r_detailtextures 1" (no quotes) into console to activate
them or type "r_detailtextures 0" to deactivate them. Unfortunately not all videocards are supported

-Updated geometry and gameplay and lots more

Sven Co-op (HL) Afrikakorps 2

Beta
Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):

Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.

Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!