Snarkpit Maps Archive

Team Fortress Classic (HL) wunmogin

Beta
This is a sniping map for TFC. It was started after seeing the Brooklyn Bridge and thinkin' it would be cool to make really big bridge in a map. And then, I was watchin' Last of the Mohicans and heard the waterfall later on in that movie, and thought it would be cool to use that waterfall sound for a waterfall in a map. So, that's what this map is...a bridge and two waterfalls. It is a big map with high r_speeds, lots of steaming waterfall sprites, and really loud waterfall sounds. All of that makes the map have a really good feel to it. Anyway, stop reading this boring stuff and go play the map. As I mentioned, this map has high r_speeds, so don't try playing this on a slow machine.

Pronunciation of wunmogin: click here

wunmogin_r03 is underway

Team Fortress Classic (HL) waterpolo

This is one of those arena-style soccer maps. As the name implies, it's theme is a game of waterpolo. Well, you're not swimming in the water or anything like that, but you do have to keep the ball in the designated body of water -- which does lead to close calls when you're trying to land in the water. There's a set of beams that show ya just where ya can't go, even though it's obvious what's water and what's not. Along with the Blue & Red teams trying to score, they each have one goalie who is a quad damage and invincible having president that will rule you if you're not careful.

Team Fortress Classic (HL) Duality

by SpiKeRs
My 10th TFC map. A very solid and balanced affair, its been designed specifically for 8v8 league play so get downloading it you clannies :)

Team Fortress Classic (HL) snpr_amnesia

by X-ICE
A sniper map for TFC where there are two bases with identical features such as hiding places and dark/light areas.

Team Fortress Classic (HL) BC_Base

Beta
This map is just realy a fun map to play on and it will bring joy to death, you will be the few the proud and the dead. : )

its my fith t.f.c map but this is the one im going all out on.

Team Fortress Classic (HL) Riot

by Nugg3t
This is my first released map. It's a miniature Attack and Defend map for TFC with 4 control points: Alleyway, Fast food restaurant, Subway, and a building entrance.

I know the texturing is a bit wild, but I wanted to add the varied atmosphere of a city (not including the avanti textures, which are supposed to be from one city connecting to another). Another thing I'll point out is that the map is quite linear, making the last command point nearly impossible, even with a weaker defense. This is probably becuase of grenade spam into the subway. Well, anyway, just download, and tell me what you think, as I spent a while making it.

Just so you know, the tv in the restaurant works, giving an 18 second "news report." There's also a secret button that plays a music loop I made (1 min long, 600kb). Don't even try to understand them: Both are inside jokes.

Note: I had uploaded the devlopment of this map before, but while editing it, I selected delete by accident.

(Don't) Enjoy!

Team Fortress Classic (HL) Subliminalz

TFC-CTF Guarenteed to make any concor cream and any D scream got comms :o It has a congestus/slamfort approach and feel to It. In a nutshell it should move seriously fast for The Offense yet ironically balanced. I prob spent way to much time on this one but its one of my fav toys enjoy!

Dont want to really bother all but I know most are very knowledgable. I think I have a final but still naming it b1 and havent released it yet I had to dum it way down from my orig concept for the hl engine feared it lolz. I was wondering if you could reveiw it real quick and feel the routes and examine what if any r_speed is not good for league play its has a congestus/slamfort type feel.

The orig concept form this map is in my profile if your curious of the evoloution of how this came to be..

Team Fortress Classic (HL) mulchglass_dm

Its a mulch_dm map upgrade all the bells and whistles the map that benchmarks 1v1's didnt have and shoulda. Last look was at 490 dl's guess I should do a _r soon maybe pm me if you see anything that you feel strongly about..

Yes I went a little overzealous on the one way glass :o

Regards `Zen

Team Fortress Classic (HL) Subliminalz Original Concept

Beta
Reverse CTF TFC
Guarenteed to make any concor cream and any D scream got comms :o

Team Fortress Classic (HL) Slidez

Finished, Gonna do a _l version shortly

Clean mean and very Fast O map, Three entry's into fr main roof from hh from yard, reg water entry with det entry to fr from mid yard and offcoarse coming from main entry to fr footing it bhopping whatever. Basically a very fast O map should have any defense on there toes and constantly. I basically made this map for the UGC 5v5 league though it could fit a 2v2 with finesse. The detail isnt fantasic but isnt plain either. I prob coulda done more with it but hey its as fast as a gal wanting you to buy her a drink.

Team Fortress Classic (HL) Openflowz

Very Balanced CTF, O routes are Divine and yet The D balances very well. Nice smooth bhopping corners throught the map & should be a league and pub favorite enjoy..

I personally enoy playing this one outa all of my maps and beta tested the hell out of it :o

Team Fortress Classic (HL) Slidez_l

Major changes to the texture look and feel, Fixed minor bug in doors also rfeworked the water entry and the fr among other things but over all the look and feel have been extremely enhanced.Slidez Clean mean and very Fast O map, Three entry's into fr main roof from hh from yard, reg water entry with det entry to fr from mid yard and offcoarse coming from main entry to fr footing it bhopping whatever. Basically a very fast O map should have any defense on there toes and constantly. I basically made this map for the UGC 5v5 league though it could fit a 2v2 with finesse. I prob coulda done more with it and knowing me prob will save it for a _l version but hey its as fast as a gal wanting you to buy her a drink. Excellent 5vs5 and Perfect 2vs2.