Snarkpit Maps Archive

Half-Life 2 Combine_Attack

by Zein
@@@SINCE FILEFRONT GET RID OF THEIR FILES THE DL MIRROR DOESNT WORK!!!!@@@@@

What is this! Gordon Freeman, thank god you are here. Please help us with our major delema we just got word from a nearby outpost that combine are coming this way! Stock up on the remaining ammo and take on the incoming combine before they destroy us. This map is all about stationary fighting, you are confined to a building or if your bold the outside of a building. Combine rush in from everywhere and i mean EVERYWHERE. Take your gun and start defending against the "Combine_Attack".

Half-Life 2 Zay4

A short doom/quake style map. The only objective with this map is to be amusing ---all practicalities aside. This map is the fourth in my series, though as there is no real plot it can be played completely by itself.

Feedback is appreciated!

(Note: original maps can be found here.)

Half-Life 2 Railway 21

Beta
This map was made for the "Reconstructification" mapping competition in TWHL > http://twhl.co.za/compoinfo.php?id=21

The objective was to recreate a Blue-Shift area in the Source engine. Although the amount of geometry and props is high and the performance suffers a bit (it's just a showcase map), I learnt quite a few things that I applied in later maps. The most notable one (right when the map starts) is how standard Combine props can be used in new interesting ways. That's also something Adam Foster did a lot in Minerva.

Half-Life 2 The Citizen v1.1

Star map!
The Citizen is set parallel to the events of the original Half-Life 2. The player takes the role of an ordinary man, pushed over the edge by the oppressive regime controlling his life.

His home trashed, his family dead, The Citizen leaves his apartment for the last time. He seeks new friends, and a way to help the human resistance to smash the iron grip of the Combine. What follows is a winding tale of betrayal, determination and grief.

Many obstacles lie in his path which require a sleek combination of agility, stealth, intelligence, and sheer violence to overcome.
Version 1.1 Details
  • Overlay problems for people running in DirectX7 mode are fixed.
  • Fixed the squad turning on you in certain circumstances.
  • Fixed being able to get into jail without offending.
  • Fixed the churchbell spawning too many NPCs.
  • Improved skyboxes in some maps.
  • Some minor general gameplay changes.
  • Some minor acting scene and cue changes.
  • Some lighting additions and changes.
  • Some decal additions and changes.
  • Additional detail work in some areas.
  • Additional dramatic music at the ending.
  • A small scene has been added to the secret ending, along with Andy B?s Explorer Award plaque.
  • Added texts to indicate when an easter egg is found.
  • Repositioned all existing in-game text.
Created by:
Kasperg_JM and Chris Fox
Development Time:
8+3 months

Half-Life 2 drainage

This is a Half-Life 2 single-player mappack of 4 maps.

This is a story of a citizen who escapes a few cops. He runs to an alley and finds a hole in the ground that leads to the drainage. The cops doesn't follow him but now he's trapped in the drainage and have to find a way out.

To play extract everything into your hl2 directory and type "map drainage1" into console in game.

Half-Life 2 Justice - SP

by satchmo
Star map!
Justice: A Single-Player Map for Half-Life 2

Version 3 released: August 30, 2005
Length: Approximately an hour long for a first-time player
Difficulty: Kick-ass hard

SCENARIO
Did you find the ending to Half-Life 2 not challenging enough? This map is an addendum to what happened to Gordon after the official Half-Life 2 ended. If you're looking for a more intense conclusion for Half-Life 2, you've come to the right place.

The map takes place a few days after you have blown up the Citadel in City 17. Gordon Freeman regains consciousness after a brutal beating by the combine capturers. You're locked up in a jail, and your murder trial for killing Dr. Breen and his associates is scheduled for the next morning.

The G-Man is presiding as the judge over the trial, and your instinct tells you that you really have no chance at getting a fair trial. Judging from the appearance of your cellmate, you better get out when you still have a chance.

You must escape the courthouse before night falls. You've got nothing but your wit to successfully survive the squads of combines guarding the courthouse. Fight with your brain, not just with your guns.

If you wish, you can watch a video walkthrough of this map, courtesy of Habboi.
Postscript:

There was an earlier version of the map with two antlion guards in the courtyard instead of the gunship. After playtesting with members of the SnarkPit, I decided that having a gunship can take advantage of the layout of the map so much more than the antlion guards. The older version is no longer available for download. I hope you enjoy this new version as much as I enjoyed creating this map.

Half-Life 2 Ravenholm_01

Beta
Just a little map I've been making for practice.

Half-Life 2 Zay1, 2 and 3 - Map Pack

Three short single player hl2 maps. They have no overall theme or centralized idea save for trying to be amusing --disregarding all other practicalities. (Unlike HL2 maps, which are supposed to be set in a at least halfway believable post-apocalypse eastern europe.)

Check out the reviews at PlanetPhillip. (It received 7 "Play it now!"s out of 11 reviews.)

If you like this map please comment!

Half-Life 2 rp_kappa_spacestation

by quanta
Abandoned
This map has been abandoned as I have no hope/inspiration to finish it.

Half-Life 2 sd_factory_01

by quanta
Abandoned
This map/mod has been abandoned because I have no hope/inspiration to finish it.

Half-Life 2 Leap of Faith

Beta
Leap of Faith is a HL2 minimod single-player experience for folks who like surreal gameplay, movies, and have a taste for the odd and macabre.

Half-Life 2 Cliffside Compound

Beta
This map is currently receiving heavy love in an effort to cure it's HDR glitches and re-release will include more aesthetic crap. Huzzah.

This map is effectively two parts but in the interest of getting it out there I will call this a complete piece.
As it stands it has been playtested extensively and works very well on several machines.
There are HDR lightmaps (full compile) but no cubemaps were built as I am experiencing errors therein.
The cubemaps display mostly correctly, but not all. buildcubemaps if you wish.

The gameplay is solid, but this is not a Run and Gun mission.
It is NOT a Run and Gun mission.
NOT a Run and Gun mission.

Take it slow, explore the area, and make sure you don't overthink it.
Fans of Thief should enjoy this greatly.
The shadows do not hide you, but cameras can be doused with the shotgun ;)

Nearly all obstacles can either be avoided or destroyed.