Snarkpit Maps Archive

Counter Strike Source aim_killhouse

Beta
Inspired by the map from R6 Rogue Spear this is my version of killhouse. Only thing left on completion is 3D skybox and vegitation. This is nothing but a fast paced aim map with buy zones and lots of hidden places to find in a small spot.

Counter Strike Source de_knight

by Frips
Knight Valley - Bomb/Defuse
by Matthew Roosa (a.k.a Frips)
After the Discovery of the unique Knight Valley Castle buried within the mountainside it was built into, Davis International, one of the worlds leading global corperations offered to fund the restoration of what was dubbed one of the most important architectural finds of the Twentieth century.

Terrorists: Davis International has been using the restoration as a cover story, using the area to store weapons and dump hazardous waste without reguard to the environment. As part of the local militia You must either destroy the weapons cash located at the entrance to the oldest part of the castle, or destroy the courtyard and entrance to the building housing and taking part in the dumping.

Counter-Terrorists: It is reported that a local militia group is planning on disrupting Davis International's efforts on restoring the Knight Valley Castle. It is believed that the terrorists are targeting supplies and Davis International's on site base of operations. Protect the supplies and surrounding community and eliminate the terrorist threat.
Thanks to anyone who plays this and offers or has offered input.
Updated 12-9-05
Now 64 Spawn Points
Slight improvement to the layout
Optimized Map, should improve FPS
Custom nav file, should improve bot reaction

Counter Strike Source de_something

by sonicdm
Beta
this is basically the only map i have gone this far on. its all i can really say.

Counter Strike Source shooting_range

by Silmano
This map is a classic shooting range. There are several hide spots and some targets with "prize", but many of them are difficult to break.

Some targets will break the boxes near em (so enemy couldnt hide) and the big target will make a big explosion on enemy's base (but its hard to knock down)

There are a total of 4 targets. At least 3 of them require some heavy fire to break and they will break also the crates near them. The last target requires a lot of damage and will trigger a 7xC4 explosion on enemy's base. This makes it hard to shoot, but the reward may be handly if they're all there...

Counter Strike Source teleport_mayhem

by Silmano
The map has two main rooms: A first one with both starts and a second one with a total of 8 rooms. From the start you can exit the room using 4 different teleporters (2 for each team), but you may not know where you land since they're random. Once in the other room, we can get to another cage using the teleport in each one.

The fun of the map is that no one knows where is gonna land and you may land in front of your enemy. There are also 2 objects that will break base floor (where you start) to avoid campers/idle players and another that will break all the glass rooms, so you will end in the same room.

Counter Strike Source dark_room

by Silmano
This is the first map I've made for Counter Strike: Source. Its kinda simple but its fun.

The map has few lights (all lights on base floor are breakable). This map makes the player use the flashlight to be able to aim or see the enemy. On the other hand, the enemy might track you if they see your light's beam.

For more screenshots visit: http://silmano.byethos3.com/maps.html

Counter Strike Source aim_remnants

I hate aim maps, and yet look what I go and do. One of my friends requested I make a map for his CS:S clan (remnants or some other silly name), and this is something I did over a couple of days. I'm not proud of it in any way, its just a fragbox with tons of props, and the theme is ripped heavily from the area in HL2 SP right before you get the buggy.

Even though I'm ashamed of this map, I decided to put it on my profile because I haven't put anything up (or done anything) in such a long time it makes me sad. I will not put up a download because I don't want anyone playing this.

I will however, continue to map for CS:S at some point. And I will do a real objective map with a real theme.

Please no comments! This is more of a cataloguing for personal purposes.

Counter Strike Source de_infinisea

by Qwerty
Take cover by crouching into the water, go hide somewhere in a corner and wait for the perfect moment to blow someone's head off, or just simply try to blow/defend the little island.

This map is compiled with full LDR and HDR, decent lightmaps, cubemaps, and Valve-perfect Sky Lighting. The way vegetation flies off and disappears (not literally flying off many meters away and then just disappearing into the water; you must pay close attention to when this happens from a side view) may be funny to some people, though that's not what really matters, right?

I didn't know what else to add to this map - so player ideas or suggestions might really be helpful for possible future releases. I warn DirectX7 users that they may experience very bad FPS issues with the vegetation. Thanks!

DirectX Comparison Screenshots:
DirectX 7, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx7.jpg
DirectX 8, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx8.jpg
DirectX 8.1, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx81.jpg
DirectX 9, http://www.hlrse.net/source/css/Qwerty/de_infinisea/de_infinisea_dx9.jpg

Counter Strike Source fy_cloudclash

by Qwerty
I personally will say this map will probably be boring. So here's your chance to leave this page right now.

You are inside a cloud, on a long, narrow, alley-way (doesn't look like one though). Both teams have a chance to fire off some blind shots, maybe get a kill. The map needs more than this, I agree. But here it is anyway. Enjoy! sarcasm

Counter Strike Source aim_arena2dm

by Qwerty
I originally intended this to be similar to some CS1 deagal crate-maze map, but I failed at the scaling, size of the map, and space between the crates. This is good with a few people - you can sneak up on some people in the dark and knife them, and you can jump up on top of the crates. See more screenshots at the related link.

Counter Strike Source aim_arenadm

by Qwerty
An open source map; you may add or alter what you'd like best in it. This is an empty version (and the first). Sorry - no screenshots, see my aim_arena2dm release.

Counter Strike Source cs_cluster

Cs_Cluster - Hostage Rescue
By Xenocide_X Mail: Xenocidex@gmail.com
Coyote.moozer.com
HXXL.xom

Spawns: 32
Hostages: 2
Map Size: Small

Point the extracter at your cstrike directory and unzip.

Description:
I got tired of seeing all the same old maps that all happened on one horizontal plane. No real vertical movement. Just huge 2D run arounds.
So I created Cs_Cluster for cs version 1. I made an extreemly fast paced map involving non horizontal firefights.
Appearantly I did something right because the origional is still beeing played today. I decided to start mapping for CS:Source, and Cluster is my learning curve.

This map is increadibly fast paced, and though it may not at first appear so, it is lots of fun too. Another one of my maps that is fun for no discernable reason.

Thankyou for downloading, feel free to e-mail me or find me in the forums at coyote.moozer.com or hxxl.com.
Xenocide_X