Snarkpit Maps Archive

Counter Strike Source Plywood (tdm_plywood)

Map: Plywood (tdm_plywood)
Type: Close Quarters Battle (CQB)
By: Promagnum
[AIM/ICQ: crookedmind/34526580]
http://Promagnum.com

For: Counter Strike: source

Directories: cstrike, maps
Files:
cstrike\
tdm_plywood1.jpg
tdm_plywood2.jpg
tdm_plywood3.jpg
readme.txt - This file.
maps\
tdm_plywood.txt - 148B
tdm_plywood.bsp - 5.76MB
tdm_plywood.nav - 113KB

Instructions:

Move or copy all the files from the cstrikemaps directory to your;
Valve\Steam\SteamApps\username\counter-strike source\cstrike\maps\
Directory.

*Thanks for playing.

Special thanks to G346 for constantly pointing out every possible flaw that may not exist but eventually will due to hammer's shotty coding.
Oh...and for testing. :)

Counter Strike Source kt_trainyard

Beta
set in a trainyard, is a balanced maps for both snipers and people who use real guns.

Counter Strike Source kt_CallCentre

Beta
you all hate em, so bomb em

Counter Strike Source cs_jungle

by Shiroko
A large jungle map, CTs raid a terrorist camp in the jungle. Reminds of militia and siege only in a jungle setting.
Last beta release, tell me if you find more bugs.

Counter Strike Source Porterhouse

Beta
ABANDONED. VMF available for download.
Besides, I don't even play Counter-Strike Source. However, I've uploaded the .vmf for anyone to learn from or use in their own maps (provided it's non-profit and you credit me). Thanks to everyone who commented and gave me feedback!

Counter Strike Source cs_infiltrate

by MobiuZ
Beta
Medium sized office complex with a lot of posibilities to get in but less to get out

this map is more team-based than other maps i think because this map is more about camping than rushing , if you rush in as CT you likely will go down first. its best to sneak in all from diffirent sides of the building than all rushing through the main entrance

you can switch all lights inside the building off or on so you really can get sneaky in this map.

Terrorists :
The Terrorists will be spawning inside the building on the main floor and on the 1st floor , do not rush out of the building becouse you likely wont surrvive it when facing a lot of even opponents. use the environement and camp wherever you can , did i say camp ? YES i did , this map is made to camp and to sneak in strategical.

Counter-Terrorists :
The Counter-Terrorists will be be spawning outside the building.
Try to sneak in with your team , there like 15 entrances so dont just go in all at the same spot becouse that likely would be very stupid.

Counter Strike Source de_ignorance (final)

Map Name: de_ignorance (release candidate 2 -final)
Release Date: 5/5/2005
Spawn Points: 64
Linux Data: Yes
Map Size: Approximately Italy/Dust + 20%
Theme: Dust
Info: www.screamingneurons.com/ignorance/default.asp
Screenshot(s): (see them on the web site)

This map is set in Iraq, in the old quarter of a sprawling city. It uses ideas from a number of the popular maps: cs_italy, (the apartment route) cs_militia (the tunnel route), de_inferno (gamble on which route the T's have taken and try to recover from mistakes), and it's largely based upon de_dust's traffic pattern (rush to center conflict area, and an underground tunnel), but with extensive additions.

I wanted a vehicle for my economic, social and political commentary, and a map rich enough in play value to hold their attention for a long time. Experienced players will be able to play this, and invest in getting good at the map with little effort. Newbs can take a cautious approach and still survive if they're careful.

The map is very fun to play. It is a large space, and that tends to make the game something other than a twitch festival. You have to do some thinking, or estimating of your opponents. Careful feinting will allow you to dominate your opponents. There are too many routes to cover cheaply, but many shortcuts to recover from bad guesses. The strategy uses a half-circle pattern with each route taking longer. Shortest is direct to the temple. The longest route is a hail-mary through the sewers that comes up behind the church at bombsite B, that forces the CT's to either waste a man and camp the position, or rush back to the area once they don't find the bomb - a weak T-team can regain the initiative by working together ratther than by just having better reflexes.

The apartments are a high-conflict area for grenades and close combat, but whomever holds the apartments has an advantage covering the routes to the temple bomb site. The bridge and the alley effectively turn the map into a figure-8, and opponents can come from just about everywhere at once. Smoke makes it worse and bodies end up everywhere. The Church is an attempt to recreate the B-site from de_mansion, with multiple exits and multiple levels and is very difficult to either take or secure. The strategy is to rush the temple, the A-site, listening for the T's on the way, then returning to the spawn, which is the B-site before the T's can hold the church. Extricating T's who are spawn camping is one of th best parts of the map. There is a single ak47 in a crate in the sewers in the dark, to make the first round or two a little more interesting. The sewer system runs the length of the map, is the longest route, and gives access to the underground ramp, teh top of the ramp, and the rear of the church, making it a close quarters battle area that Newbs will probably enjoy.

I have spent countless hours playing it. Timing routes. Editing bot navigation. Tuning it. It's a good map. You have to decide if it's a great map. But I think I succeeded. It PLAYS well. With bots. With others. I hope you enjoy it.

Thanks

Counter Strike Source aim_mist

by frisk
Aim map for source.

Counter Strike Source de_insursio

by Aono
Beta
Well this is pretty much my first map ever. So learning as I go, trail and error most of the way.

The setting is a set of warehouses and offices with connecting alleys and walkways in-between.

Map is still very alpha, but I'm trying to get a open beta out soon.

Thanks for looking.

(See forum post for higher res screens)

Counter Strike Source cs_assault

Beta
This was created out of me being fed up with pitiful re-makes of assault. If you're playing in source use it to its full extent. Granted, I'm not the bast mapper, i still need to work on getting the vis process down, but I think that I did a decent remake. Theres some new fun additions to this map. The CT's can destoy a junction box locate on the outside of the Warehouse to cut all the lights in the warehouse except for red emergency lights. gives a great new edge in gameplay. The T's can similarily destroy the satelite dish on top of the CT's intelligene building and knwo out their video feed. I would really love some feedbacka s this is one of my first semi-well done maps.
Note: The skybox and some of the smaller details are still being worked on, but the level geometry and lighting is done for the most part.

Counter Strike Source CS16source *Beta4*

Beta
This map is a remake of cs16fighter(Unknown Author).
Total conversion by LeVieuxBadrush

CSS Server: 213.251.144.19:27018 pass:campeur

Feedback is welcome...

Counter Strike Source bunker_v3

Small Map with 2 bunkers on each side.

I might change it later on but its done for now.