Snarkpit Maps Archive

Half-Life: Deathmatch Hell-Class

My map competition entry, may possibly turn into a 'proper' level one day. The contrast is really poor, but I'm fairly happy with the level as is...

Half-Life: Deathmatch dm_gasworks_aghl

Beta
This map is a remake of the classic Half-Life Deathmatch level 'Gasworks' and is my first public release

I have added some xtra areas and extended other parts of the original

Some more screenies
http://img106.exs.cx/gal.php?g=dm_gasworks_aghl_beta010021.jpg

Please comments, good or bad or just constructive :)

I have a small server running in the late evenings
Look for: Peter's Playground (80.198.168.162)

There's a mapcycle with dm_gasworks_aghl, dm_steamlab and dm_bellas_room_deluxe (rat style map)

Half-Life: Deathmatch dm_gimmick

by wil5on
I just gave HLDM mapping a try, check out the screens.

"gimmick" because the map has a lot of gimmicks:
-subtransit-style train
-snark generator
-usable tank cannon
-laser trap
etc. etc.

Half-Life: Deathmatch dm_closecombat

by keevee
Small map, suggested 2-4 players

This map mostly for lighting, and for the mostpart dark
it is small, so dont have too many players on the map.
i havnt played it online, but offline with bots with about 6
of them gives alot of action.

Half-Life: Deathmatch Tadayoshi

by Myrk-
Beta
My second map I started making for the 2003 Concept art Contest on Snarkpit. 2nd Picture shows the concept art used.

Rebuilding it some time because people seem to want it... :D

[LEVEL TERMINATED]

Half-Life: Deathmatch Not_In_Hell

dont know what to say about this cos its just starting off and its what ever comes out of my imagination at the min

the map is not set in or out of hell that is because i didnt know what to call it and i saw my notting hill dvd and just slightly changed the name

It is now being edited it will be basically the same im just making it better

Half-Life: Deathmatch Devious

by Devious
Added to snarkpit for my profile history, it isnt a current project.

My first Venture into map making in 1999.

Half-Life: Deathmatch Sputnik!

by Devious
Added to snarkpit for my profile history, it isnt a current project.

My second map for halflife DM .

Also available with the airstrikes ( named Spunik with out the "!")
www.devious.me.uk/Sputnik.zip

Other pics

http://www.devious.me.uk/sputnik/sputnik!pic5.jpg
http://www.devious.me.uk/sputnik/sputnik!pic7.jpg
http://www.devious.me.uk/sputnik/sputnikpic7.jpg
http://www.devious.me.uk/sputnik/sputnik!pic8.jpg
http://www.devious.me.uk/sputnik/sputnikpic8.jpg
http://www.devious.me.uk/sputnik/sputnik!pic9.jpg

Half-Life: Deathmatch Meatpit

by Jinx
"Meatpit" is a spoof of "killbox" style maps. Basically it's a silly arena map meant for play on a LAN or with a few friends. Includes some nice custom textures by Alice (wad available on my site).

Half-Life: Deathmatch Battleschool

by Jinx
This is a map started by Hayt... he left it unfinished but gave me the source code so I finished it up. It has text display telling what levels enemies are on, and some neat low-g areas in the middle of the map to play around in. This HLDM version uses game_player_equip to start you out with a jump pack and better guns. Also has monsters so it's a fun 'kill the baddies' romp in 1player if you are up to it.

EDIT 6-3-08: :o!

I am still in awe of how many downloads this map has gotten over the years.

Half-Life: Deathmatch Cargo Transit

Another day at the black mesa, transit style.

Personal Map Id: HLDM001
  • --Gameplay--
  • Spawn with a pre-loaded M-16 every time, for defense and instant action.
    --Setting--
  • Dawn at the Blackmesa Vally Cargo Depot: Storage and Transport.
    --Enviorment--
  • Small but not too small a map
  • Several ways to ambush, several ways to escape.
  • Has 2 small arenas and 1 set of tightly snug tunels for the trains and 1 tunnel tram platform.
  • Hop aboard 1 of 2 trains that travel throughout the entire map.
  • Has 2 boarding platforms (1 arena, 1 subcanyon)
  • Train remains at one height; however, the arenas' floor is located far below the floor of the tunnels.
  • 1 Fast elevator and only 2 quick doors.
  • One secret that provides a weapons stockup and health payload.
    --Extra Info--
  • Ensured to provide fun for those who enjoy small battles.
  • Only one error that could not be fixed, on water silos (visual)
I had a lot of fun makeing this map, I hope you enjoy it as much as I did.

--Note-- Includes detailed Readme file for those less suitable for manual install.
My first released map.

Half-Life: Deathmatch Dark Complex (version 2)

Abandoned
-HLDM-

D_C2 is built around the whole abandoned theme. For now working title, possibly to stay or change.

My usual blend of cliffs, low lighting and feeling of unbelonging.

No reactors planned here.

I've actually had VHE opened up quite a few times this past week and I've been busy working at it with what little ideas I have popping into my head.

Looking for someone to support my work-in-progress and give me feedback and ideas. Will be credited of course.

Expected Release Date: When Its Done

Actual Release Date: Map On Hold