User profile

Devious

member
Registered:
Sun Oct 17th 2004
Website:
http://http://www.devious.me.uk
Last seen:
Sun May 8th 2011
Location:
Bolton,UK
Occupation:
CAD - strucural steel
Logins:
1
Snarkmarks:
113
Forum posts:
25
Profile views:
1030

Profile

I used to be a part time DJ from 1991 to 1997 playing different styles of house music over the years, though 1990-91 where the best years to go out ;)
With DJing, the late nights and artificial stimulants ;) got too much whist keeping a 9 till 5 job so i decided to hang up my turntables and buy myslf a PC in 1997. I started mapping shortly after halflife came out and got a buzz from it instantly.
I have been mapping on and off since then , and after I released my hldm map Devious I got some interest off blizzard entertainment about mapping for World of warcraft 3, unfortunaly they lost interest when i told them i was from the UK :(

I have been working for a structural engineers since 1992 designing and detailing on a package called StruCad (http://www.acecad.co.uk/products/strucad/strucad.htm) which definalty helped my with my mapping , especially the structural realism.

I see .. therefore i map

Maps

0
Added to snarkpit for my profile history, it isnt a current project.

A dark version of flf_toledo that came with frontline force 1.5.

In this map map the attackers could capture optional secondary points which blew up structures and blocked defenders paths and also routes to the rooftops.

Extra pics.
http://www.devious.me.uk/flf/Toledo/flf_toledo_night4.jpg
http://www.devious.me.uk/flf/Toledo/flf_toledo_night6.jpg
0
I have updated dm_pit with the new slam weapon as the stachels where my favourite weapon in the original.
I haveswapped the guns around , like ive changed the ar2 rifle over the pit to the rpg, changed the crossbow to the ar2 rifle and changed the rpg to the crossbow.I have also improved the texturing in most places.
0
Added to snarkpit for only my profile history, it isnt a current project.

I started this map before dod was started and used the saving private ryan beach assualt idea. Unfortunatly the map had lag spikes on line and took months to fix (ended up being the huge amount of embedded textures!) It was also too big for flf so i messed around with the hl1 entities and finaly got advansing spawns to work (though sometimes buggy) which make this huge map a bit smaller.

Some extra shots:
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0020.jpg
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0026.jpg