User profile

Devious

member
Registered:
Sun Oct 17th 2004
Website:
http://http://www.devious.me.uk
Last seen:
Sun May 8th 2011
Location:
Bolton,UK
Occupation:
CAD - strucural steel
Logins:
1
Snarkmarks:
113
Forum posts:
25
Profile views:
1030

Profile

I used to be a part time DJ from 1991 to 1997 playing different styles of house music over the years, though 1990-91 where the best years to go out ;)
With DJing, the late nights and artificial stimulants ;) got too much whist keeping a 9 till 5 job so i decided to hang up my turntables and buy myslf a PC in 1997. I started mapping shortly after halflife came out and got a buzz from it instantly.
I have been mapping on and off since then , and after I released my hldm map Devious I got some interest off blizzard entertainment about mapping for World of warcraft 3, unfortunaly they lost interest when i told them i was from the UK :(

I have been working for a structural engineers since 1992 designing and detailing on a package called StruCad (http://www.acecad.co.uk/products/strucad/strucad.htm) which definalty helped my with my mapping , especially the structural realism.

I see .. therefore i map

Maps

0
Added to snarkpit for only my profile history, it isnt a current project.

I started this map before dod was started and used the saving private ryan beach assualt idea. Unfortunatly the map had lag spikes on line and took months to fix (ended up being the huge amount of embedded textures!) It was also too big for flf so i messed around with the hl1 entities and finaly got advansing spawns to work (though sometimes buggy) which make this huge map a bit smaller.

Some extra shots:
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0020.jpg
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0026.jpg
0
This is my last map for the hl1 engine and the old hammer 3.5 :*( .

It wasnt going to ever get a release as halflife 2 came out but I'd spent that much time vertex manipulating the terrain that i had to finish it , though the terrain would have taken no time with the new hl2 hammer ;(.

Anyway i thought i would show it before i move on.

edit

converted the map to flf version 1.8b and download made available.
0
Added to snarkpit for my profile history, it isnt a current project , it was done in 2001.

This was an frontline force map made originally for the seek and destroy game type where you had to go in an shoot/nade certain tagets on the map to win. Unfortunatly the gametype was never finalised and had poor hud readouts of what where you were up to . I then altered it back to the normal cap point gameplay except for the final generator which you still had to destroy.

Extra shots:
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0001.jpg
http://www.devious.me.uk/flf/shutdown/flf_shutdown-cp0008.jpg