User profile

Devious

member
Registered:
Sun Oct 17th 2004
Website:
http://http://www.devious.me.uk
Last seen:
Sun May 8th 2011
Location:
Bolton,UK
Occupation:
CAD - strucural steel
Logins:
1
Snarkmarks:
113
Forum posts:
25
Profile views:
1030

Profile

I used to be a part time DJ from 1991 to 1997 playing different styles of house music over the years, though 1990-91 where the best years to go out ;)
With DJing, the late nights and artificial stimulants ;) got too much whist keeping a 9 till 5 job so i decided to hang up my turntables and buy myslf a PC in 1997. I started mapping shortly after halflife came out and got a buzz from it instantly.
I have been mapping on and off since then , and after I released my hldm map Devious I got some interest off blizzard entertainment about mapping for World of warcraft 3, unfortunaly they lost interest when i told them i was from the UK :(

I have been working for a structural engineers since 1992 designing and detailing on a package called StruCad (http://www.acecad.co.uk/products/strucad/strucad.htm) which definalty helped my with my mapping , especially the structural realism.

I see .. therefore i map

Maps

0
Added to snarkpit for my profile history, it isnt a current project.

My second map for halflife DM .

Also available with the airstrikes ( named Spunik with out the "!")
www.devious.me.uk/Sputnik.zip

Other pics

http://www.devious.me.uk/sputnik/sputnik!pic5.jpg
http://www.devious.me.uk/sputnik/sputnik!pic7.jpg
http://www.devious.me.uk/sputnik/sputnikpic7.jpg
http://www.devious.me.uk/sputnik/sputnik!pic8.jpg
http://www.devious.me.uk/sputnik/sputnikpic8.jpg
http://www.devious.me.uk/sputnik/sputnik!pic9.jpg
0
Added to snarkpit for only my profile history, it isnt a current project.

I started this map before dod was started and used the saving private ryan beach assualt idea. Unfortunatly the map had lag spikes on line and took months to fix (ended up being the huge amount of embedded textures!) It was also too big for flf so i messed around with the hl1 entities and finaly got advansing spawns to work (though sometimes buggy) which make this huge map a bit smaller.

Some extra shots:
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0020.jpg
http://www.devious.me.uk/flf/onslaughtz/flf_onslaughtz0026.jpg
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This is a remake of one of my old halflife 1 maps , I used this to get into the new hl2 hammer as this map uses a few tricks and traps here and there so i learned a lot about the new entities.
Look out for the buttons on the walls/roof and shoot them to use the traps on people.

Beta 2- Added more details and ambience and a couple of secrat places.

Final Version- Removed weaponstrip at spawn, added more details.