ZGZ by beer hunter

Map Rating

  • 4.333333333
  • 3 ratings / 4.33 stars

Map Download

Map Info

Map Description

Floating sci-fi complex thingy, internal rooms are normal gravity and external bits are low gravity which allows extreme gauss jumping.

Discussion

Posted by beer hunter on Thu Jul 15th 2004 at 6:01pm
[Author]

Thx Frag :biggrin:

"-Change the sky, it looks ugly :/" - yup, ForceFlow mentioned this as well so i'll find something better

"-In the low level shot, the undersides of most of the structures dont have very good definition..." - yeah, there's a lot of stretched textures to get wpoly down but i'm hoping to get round this.

"-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it." - good idea, will go for rounded bits as they won't affect polys too much in those areas.

"-Textures on the model look very bland" - prolly because most of that model has shiny surfaces, its very spiffy imo

"-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned" - yup, its another stretched tex for the landing platform, i'll have to improve it and the weird wall.

"-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place." - agreed, i'll rip it out and use something that matches.
Very nice. I don't like those huge strip lights in the last screenshot though.
bleh, the strip lights are staying in :smile:
It's cool and all, but aren't one or two of those NS textures? I apologize for any sabotaging of the thread from my saying this
Sabotage away :smile: just checked and they're mostly NS/HL and a couple from CS/VS.
Posted by Forceflow on Thu Jul 15th 2004 at 5:17pm

Yeh, do it ! Something to be proud of !
Posted by beer hunter on Thu Jul 15th 2004 at 5:11pm
[Author]

Lol @ 300th map, i'll have to use that in the title :)
Posted by Forceflow on Thu Jul 15th 2004 at 4:33pm

I don't know ... if you darken it a bit, it would be good, I suppose, but now it looks so bright ...

And congratz, you just sent in snarkpit's 300'st HLDM map ! joy !
Posted by Cassius on Thu Jul 15th 2004 at 3:00pm

It's cool and all, but aren't one or two of those NS textures? [I apologize for any sabotaging of the thread from my saying this, it really looks like a good map :cry: ]
Posted by 7dk2h4md720ih on Thu Jul 15th 2004 at 2:12pm

Very nice. I don't like those huge strip lights in the last screenshot
though. Some of the outside textures seem highly stretched, but there
isn't really much you can do about that.
Posted by fraggard on Thu Jul 15th 2004 at 2:06pm

It's looking quite good BH. A few things I can think of

-Change the sky, it looks ugly :/
-In the low level shot, the undersides of most of the structures dont have very good definition... They look somewhat bland. Maybe use better textures, add borders around or something
-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it.
  • <3 those lights
-Textures on the model look very bland
-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned (I think)
-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place.
Posted by beer hunter on Thu Jul 15th 2004 at 1:50pm
[Author]

Heh, i may have to change it :)
Posted by Forceflow on Thu Jul 15th 2004 at 1:47pm

Hmm ... I like the architecture, but that's one ugly skybox.