Thx Frag :biggrin:
"-Change the sky, it looks ugly :/" - yup, ForceFlow mentioned this as well so i'll find something better
"-In the low level shot, the undersides of most of the structures dont have very good definition..." - yeah, there's a lot of stretched textures to get wpoly down but i'm hoping to get round this.
"-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it." - good idea, will go for rounded bits as they won't affect polys too much in those areas.
"-Textures on the model look very bland" - prolly because most of that model has shiny surfaces, its very spiffy imo
"-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned" - yup, its another stretched tex for the landing platform, i'll have to improve it and the weird wall.
"-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place." - agreed, i'll rip it out and use something that matches.
Very nice. I don't like those huge strip lights in the last screenshot though.
bleh, the strip lights are staying in :smile:
It's cool and all, but aren't one or two of those NS textures? I apologize for any sabotaging of the thread from my saying this
Sabotage away :smile: just checked and they're mostly NS/HL and a couple from CS/VS.