ZGZ by beer hunter

Map Rating

  • 4.333333333
  • 3 ratings / 4.33 stars

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Map Info

Map Description

Floating sci-fi complex thingy, internal rooms are normal gravity and external bits are low gravity which allows extreme gauss jumping.

Discussion

Posted by tnkqwe on Sat Mar 31st 2007 at 4:27pm

ZGZ means zero gravity zebra.But there is zero gravity and there is no zebra :D
Posted by beer hunter on Tue Aug 24th 2004 at 8:30pm
[Author]

Yeah, it was a long compile but i got help and reduced it to 7 hours :)
Posted by G.Ballblue on Sat Aug 14th 2004 at 7:44pm

Quality of last screen is grate... I really pain for you the time of those compilies -- Argh!! Skybox!
Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 2:28pm

The last screenshot looks really good, but maybe you should tone down the blue strip lights a little so there are more shadows.
Posted by beer hunter on Tue Aug 3rd 2004 at 9:27pm
[Author]

Thx, good idea :) they'll prolly end up as a compromise as the outside bits are making it difficult to get them scaled properly so they look ok at close and long ranges.
Posted by ReNo on Tue Aug 3rd 2004 at 3:40am

I dunno about making them smaller - the lights with obvious sprites are few and far between so i think its acceptable to have them quite prominent. I think a better solution would be to drop the render amount quite significantly. Worth trying both and seeing which looks better at any rate.
Posted by beer hunter on Sun Aug 1st 2004 at 10:10am
[Author]

Ok, consider it done :)
Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 12:14am

If I were you, I'd make those sprites far smaller. Aim for subtlety.
Posted by beer hunter on Thu Jul 15th 2004 at 9:32pm
[Author]

Really ?

/edit - ahhh yeah, so you do, thanks for pointing that out :smile: its at an early stage so its no problem to change them.
Posted by ReNo on Thu Jul 15th 2004 at 8:09pm

NS doesn't look kindly upon using their textures in non-NS maps :sad: