fy_coach is an attempt at an original and cool looking fy map. It is based on two adjacent moving trains. Right now, it is nearly completed but I want to submit this version (1.1) before coming out with version 1.2, because I want to know what to fix so that it is a lot of fun. Please, comments/suggestions/critiques are welcome! Thanks.
Glad you like it here, everyone grows to eventually :biggrin:
I think A_S might have meant the models on that site that are just general clutter, such as the drink cans, letters, books, and so on.
As for modelling packages, there are a couple of free options. With HL2 around the corner, and like most new FPS's, it's use of more 3D modelling package generated scenery (or "props" as they are called in HL2), it might be wise to get learning some modelling skills too. The most widely used free package is milkshape, which is actually shareware but will last 30 days or so for free (and its been known to last longer if you know what I mean :wink: ). If you like it and plan on using it, its $20 or so to buy it, so it won't break the bank if you deside to support them. The other is Softimage XSi, which has just had a free version released for putting out HL2 content. I've no idea if it supports HL1 files however. Do google searches on them to find out more I guess, or just search these forums.
Posted by Erestheux on
Wed Jul 21st 2004 at 8:48pm
[Author]
Thanks for your help. I plan on getting models for the chairs somehow, because r_speeds are difficult to control when the func_trains are always visible. It peeks at 1100 at one point, and averages between 750-800 everywhere else.
I would like better textures, too, but I am not the best texture artist. Thanks for the site, Sniper, but they didn't seem to have any good coach-looking chairs... seems like something that would have to be custom, and I have no modelling programs or money to buy them.
Anyway, thanks for the feedback, I like this site, you guys show respect. :smile:
Posted by 7dk2h4md720ih on
Wed Jul 21st 2004 at 6:47am
Don't have HL with me on holiday, but from the screenshots it doesn't look bad but could use more detail- tables (with stuff on them) in the carriages, more detailed chairs with arm rests and not so stretched textures, etc. Good luck pulling it off :smile:
Posted by Erestheux on
Tue Jul 20th 2004 at 2:35pm
[Author]
Thanks for the comments, I know that the chairs look a little bad and all, as well as most of the textures. The r_speeds aren't that pretty, either, going up to around 1000 in some areas, and averaging at 750-800. Is that bad for recently made maps?
The moving background is seamless, but it might get a little repetative. I think it looks pretty good, though.
I guessed it would be func_trains, however I figured that would be best for situations in which you know exactly how long it will last (like a single player intro, ie. op4). I imagine you could just make it teleport back to the beginning once its all passed however, and if you made the start and end of the scenery identical then you wouldn't notice the jump.
BTW, I'd be interested in playing this one but, due a long story I can't very well summarise here, HL isn't installed on the PC I've got setup. Looks interesting though.
Try and get some better chairs, or at least some better textures for the chairs. Bu it does look gd......for an fy map.
Posted by Erestheux on
Tue Jul 20th 2004 at 2:45am
[Author]
A magician never likes to reveal his tricks, especially to people who don't even bother playing his damn maps! (Hehe, just kidding)
I used func_trains as the foreground and slower moving ones for the background. Just like Opposing Force. You can thank the VERC for that one, they have a great tutorial on it that I read long ago.
I would have loved to make this a different kind of map, but sadly it is extremely hard (and impossible for me) to pull it off and make it big enough for any other kind of map besides fy. I still think its rather fun, though.
Posted by 7dk2h4md720ih on
Tue Jul 20th 2004 at 2:29am
I assume he's just getting all the stuff outside to move like in the beginning of OP4. Sweet idea.