fy_coach is an attempt at an original and cool looking fy map. It is based on two adjacent moving trains. Right now, it is nearly completed but I want to submit this version (1.1) before coming out with version 1.2, because I want to know what to fix so that it is a lot of fun. Please, comments/suggestions/critiques are welcome! Thanks.
Discussion
Posted by Erestheux on
Wed Jul 28th 2004 at 5:48am
[Author]
I've actually been thinking that it would be awesome to make a similiar map, only based in a subway. The walls would be much less detailed but still be convincing, but would give you much less of a hassle with r_speeds.
I'll let you do it, if you want, though. :smile: And counterstrike isn't a good mod for this... gotta find another one...
Posted by Hornpipe2 on
Wed Jul 28th 2004 at 12:47am
Interesting idea for a map. I once considered making a deathmatch map where the entire thing took place within some scrolling subway tunnel, and there were two trains next to each other (but they were almost completely flat, except a few low boxes you could crouch behind.) Periodically low-haning signboards would come flying at the players on one train - forcing them to quickly duck or leap to the other train, or be swept off the back only to die in the black abyss behind them.
Actually it sounds fun again, maybe I'll give it another go.
Posted by Erestheux on
Tue Jul 27th 2004 at 6:08pm
[Author]
Right, that makes sense. I was wondering if HL2 will have different capabilities with models, though, or something. Heh.
If something exports to Half-Life, then it exports to Half-Life 2...
MS3d will work fine for modelling props and stuff for HL2, but like the
HL engine, requirements for rendering are exponential. Any hardware
will start to slow down when dealing with 3000+ polygons in MS3d.
Milkshape is unlikely to get a "sequel" program for HL2, but I'm sure they will add in HL2 support once it is released, as they do for lots of other games.
Posted by Erestheux on
Tue Jul 27th 2004 at 3:34pm
[Author]
Thanks.
I don't know if its worth it to get Milkshape now, since HL2 is nigh, correct? Will there be a Milkshape 2? Anyway, I'll check that out, if its paypal I will certainly get it but I didn't see anything about that on the site.
I got Gmax, and then Tempest (which exports models from gmax to the Quake III format thing.) I need Milkshape to convert the Quake III format to the HL SMD and then compile it. And with the trial over, Milkshape doesn't work any more. So, I tried learning gmax but gave up since I can't get them in the game...
I'm pretty sure you can get Milkshape over Paypal (which is secure and
such) The modelling tools/animation tools are, however, incredibly weak
compared to other packages. I suppose it's a good starting block for
3dsMax though.
Posted by Erestheux on
Thu Jul 22nd 2004 at 2:42am
[Author]
Thanks a lot, guys.
I had tried Milkshape out once, didn't get much done, and then left using the computer for a while. The result: 30 day trial period with no experience whatsoever. :sad: I also feel very uncomfortable sending $25 in the mail to some people I don't know with a return address and no security. And there are other ways... but I like my computer... maybe... someone can give me advice...?
I've heard that XSI sucks and is definately not for beginners, so I never bothered with it. 3dsMax is what I really would like... but the problem with that is that it costs SO MUCH MONEY. Eeep.
But I have to get crackin' at this modelling buisness, huh? Starting my search now... only problem is that I just started out a mod team and have a ton of mapping to do.
Once again, thanks so much guys. :smile: (I am known for my long annoying comments :-P)
The HL2 XSI exports to smd. HL1 and HL2 use the same smd format, the
only differences between the new and old mdls is the compile tool and
'textures' in the qc file is now named 'materials'.
Milkshape 3d is the easiest to learn for low polygon modelling though :smile: