well this started off as a fun map, an ugly map with func_scroll and some car models thrown in.
i kept working on it, and playtesting every step with my friends, and this is how it ended up
Discussion
Posted by Agent Smith on
Mon Jul 26th 2004 at 7:22am
Curses, looks like you beat me to it, and just when I was working on the custom textures :smile: . Oh well.
Looking very nice indeed, the fog is a nice way of blocking off the ends of the road. With a bit of work and use of moving vehicles it could be an awesome map. And even if it ain't your standard TS style of play, who could be disappointed at the chance to live out that scene in the movie. Nice work.
That's awesome. :smile: Very nice twist on the traditional "moving train" type level. :smile:
Now, I admit, I'm saying this from screens alone, but here's an idea if it's not too late (and not in already) - what if you also made one or two of the cars func_trains as well and gave them a nice and easy drifting pattern? a little left and right, maybe forward and back a little. Placed well, that could add some crazy gameplay behavior. :smile: But it might also suck. :razz: So yeah... Whatever you feel like doing. :smile:
Or use func_trains that teleport back to the start and repeat their movement, if you want moving architecture rather than just textures. It still has to be kept quite simplistic though, as you can't have any of the scenery use other entities since it all has to be a func_train already.
As for the map, looks novel, but I can't imagine it being very good in terms of playability. Certainly a cool showpiece map though :smile:
Posted by Kage_Prototype on
Mon Jul 26th 2004 at 12:05am
How did you get the level to scroll like that? I can't seem to do it...
Use a func_conveyor with a texture that has "scroll" in it's name. :smile:
Posted by |=Tarosek=| on
Sun Jul 25th 2004 at 11:59pm
How did you get the level to scroll like that? I can't seem to do it...