Dungeon Death by Dark Tree

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Map Description

This single-player minmod is my first attempt at a HL1SP. There are a bunch of secrets....soo...whoppde frickn do.

There are a lot of gameplay bugs in this but oh well. If I ever polish this up for HL2 (unlikely) or HL:S (even more unlikely since I don't have it) then those would be fixed. If you get stuck, PM me and I will show you what to do, you idiot.

Funny looking back at a map you made some time ago and realizing how many things could be improved.

Screenshots are outdated...soo...to see actual in game screenshots then play it.

Also....the game plays better in WON...well..not really...but I took a lot of time to make menus and such for WON that don't show up in Steam, as the menus arent the same. Game runs fine in WON and Steam. Enjoy

Discussion

Posted by ReNo on Thu Nov 11th 2004 at 1:30pm

Just thought I'd chirp in with my input on the HL1/HL2 topic.
Personally I'd say build it from scratch in HL2. You've been given
valuable feedback here from Tracer, and if you take it on board from
the start of a new level I think it will turn out much better than this
one, even if you went back and added detail to the whole map. As TB
said, the physics system will give you huge potential for traps, and
with the high res textures and shader effects, even quite simple
brushwork can look nice if kept clean and lighting is done effectively.

So yeah, I reckon you should chalk this one down to experience, and take some of the ideas on to a new map for HL2.
Posted by Crono on Thu Nov 11th 2004 at 7:08am

The page really was funked up before I posted that ...

How can two names be one?? How can I have ONE middle name which is both Irrelevance and Pendant? Jeez :rolleyes:

(My middle NAMES are actually Arabic)

You know, I'd actually give advice on the map if TB didn't point everything out already.
Oh, in that quote TB was talking about the church's structure inside the map, not the dungeon's.
Posted by Gwil on Thu Nov 11th 2004 at 1:28am

? quoting Tracer BulletI think the texture would look okay as long as the support structuring looked more realistic. What you have no doesn't look much like real architecture.
I suggest you take a field trip down to your local church and look at
how it's put together. Either that or crawl up into your attic and take
a look at how roof tress's are put together.

Your grammar broke the thread.

(There is an extra page that doesn't exist.)

EDIT:
(There was an extra page that didn't exist.)
Irrelevance and pedant is your middle name, huh? :razz:

Plus, I imagine taking a trip to American dungeons is fairly uninformative when tryint to research renaissance/medieval topics..

Go google "crypt" "crypt photos" "mausoleum" "cathedral" etc etc for a good view of crusade type dungeons...
Posted by Dark Tree on Wed Nov 10th 2004 at 10:48pm
[Author]

Of course I will map for HL2....my question was...should I finish this for HL1? Or leave it be....Is it worth it to finish an HL1 map? OR should I port it to HL2.....will it be possible to open HL1 Rmfs in Hammer4?
Posted by Tracer Bullet on Wed Nov 10th 2004 at 10:42pm

I may just take you up on the hosting offer at some point in the future. If I were you, I'd jump for HL2, especially with your proclivity for traps. I should think the physics engine would be a godsend.

As for the map, yes, I made it just as an example. I'm a slightly depressed, unemployed, living with my parents, college graduate. I've got nothing better to do. Glad I could be of help.
Posted by Dark Tree on Wed Nov 10th 2004 at 10:34pm
[Author]

Awesome thank you very much for taking time out to do what you have done to aid me in my 'quest'. The final product of this map will be kickass......

....speaking of which...HL2 comes out in about 6 days....is it still gonna be cool to map/play HL1 stuff? Because this map won't be done for a little bit if I wanna make as cool as I originally planned...

also....what map is that a screenie from...did you JUST make that?....as an example?...you guys are not getting paid enough....lol....if you want me to host a file or something sometime...I am currently making/managing everything on my new website...I already host someone elses files from this site :popcorn:
Posted by Tracer Bullet on Wed Nov 10th 2004 at 10:22pm

Yeah, I don't know what happened. I couldn't view anything but the first page.

Dark, here is a screen of what I think a dungeon should be.

User posted image

That took me about an hour to put together, including finding the textures on wadfather etc. I know this isn't an example of church architecture, but I think you were doing better there than in the dungeons themselves. See how I have some solid stone pillars and supporting beams that look as though they might actually hold something up? it really helps develop the sense that this is a real place and not just computer graphics. Obviously this scene is not perfect, but I think it's a good example of the LOD you should be trying for.

I've given it a wide aspect ratio so that it feels oppressive and cramped even though it is really quite spacious. This I think adds to the feeling of being underground. note also that the ceiling is rough, and looks as though a piece might fall and crush you any minute... (speaking of traps)

On further reflection I think my pillars are actually too slender. If i were to make this into an actual level, I'd want to revise them to have more of a massive presence.
Posted by Crono on Wed Nov 10th 2004 at 9:05pm

? quoting Tracer BulletI think the texture would look okay as long as the support structuring looked more realistic. What you have no doesn't look much like real architecture. I suggest you take a field trip down to your local church and look at how it's put together. Either that or crawl up into your attic and take a look at how roof tress's are put together.

Your grammar broke the thread.

(There is an extra page that doesn't exist.)

EDIT:
(There was an extra page that didn't exist.)
Posted by Tracer Bullet on Wed Nov 10th 2004 at 8:26pm

I think the texture would look okay as long as the support structuring looked more realistic. What you have no doesn't look much like real architecture. I suggest you take a field trip down to your local church and look at how it's put together. Either that or crawl up into your attic and take a look at how roof tress's are put together.
Posted by Dark Tree on Wed Nov 10th 2004 at 6:43pm
[Author]

OK....I will try too make things less blocky and flat....and change the ceiling texture....what do you guys suggest for a better texture in there and in my map.....? Should I just go back n' browse wadfather?