Myrk- by Myrk-

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Thanatos comes to Half-lfe 2...

Discussion

Posted by Campaignjunkie on Sun Feb 13th 2005 at 10:00pm

I think you might be overusing point_spotlight a little too much, it
looks rather bad in the first screen on those light fixtures. The
indoor lighting also seems too muddled to me without any clear focus.
I'm not too sure what to really look at and there's just too many
colors going on. Architecture looks okay though, and I like the
outdoors area.
Posted by parakeet on Wed Jan 12th 2005 at 2:13am

WOW i didnt even know such Lovely natural textures could be used in hl2 propperly! ;) nice job! I love natural maps & am going to start my own project soon = D Maybe if u got any hints u could lend meh for hl2 mapping ? pm me! Gameplay is 2nd prior here or so it seems...!
2nd pic especially
Posted by satchmo on Wed Jan 5th 2005 at 4:05am

Best use of the fog effect in any HL2 map in existence!

But how's the gameplay? Does the arena provide any cover? Like rocks? Trees don't block bullets effectively as far as I know.
Posted by Aea on Sat Jan 1st 2005 at 2:00am

Simply sexy looking!
Posted by rs6 on Sat Jan 1st 2005 at 12:25am

Looks nice.
Posted by Random on Thu Dec 30th 2004 at 6:47pm

Wow, I love how it's got that swamp(ish?) feel to it.
Posted by Nanni on Thu Dec 16th 2004 at 12:10pm

Great...good work...there's a lot of atmosphere!!! :)
Posted by The_6th_monkey on Wed Dec 8th 2004 at 9:32am

Slimey little place u got there :)

looks more like a scene from an rpg than hl hehe
Posted by ReNo on Tue Dec 7th 2004 at 8:41pm

Is it listed as "self-illuminating" in the materials browser, or as any other type for that matter?
Posted by Myrk- on Tue Dec 7th 2004 at 8:23pm
[Author]

Its a normal texture- metal/citadel_metalwall077a