DE_SUBWAY by ManO-TPF

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Map Info

  • 0 ratings
  • 2872 views
  • 656 downloads
  • added Sat Dec 11th 2004
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

DE_SUBWAY is a bomb defuse map for CS:S

Counter-Terrorists: Prevent Terrorists
from bombing the subway tracks. As you
travel down the track make sure to keep
away from the third rail and oncoming trains.

Terrorists: The Terrorist carrying the
C4 must place the bomb at one of the two
bomb sites at the end of the tunnel.
As with the CT's watch that third rail
and oncoming trains.

This is my first map. I used it as a means to learn
Hammer and get ready for the release of DoD:S

I hope you enjoy it.

Discussion

Posted by ManO-TPF on Fri Dec 17th 2004 at 11:00pm
[Author]

Hmm, Ihave to dissagree. Of course the pictures are a little difficult to get butted right up against the wall without them getting stuck in the brush, so the shadow is a little over pronounced. But, that is the look I was going after. If you have ever been to a gallery you will see nice shoadows on pictures that are displayed there.

Thanks though, I take all things into considuration.
Posted by Ricky_C on Thu Dec 16th 2004 at 10:56pm

Take the shadows off the hanging pictures (see picture 4) It never looks right with huge shadows below them.
Posted by ManO-TPF on Tue Dec 14th 2004 at 7:19am
[Author]

Thanks guys. Yea, as for the T spawn, I have removed part of the fence. Im just about to release an update that hopefully fixes some issues with the train, as well as fix a few bugs. Im also adding an additional crossover up on the top level.

Hopefully Ill have it out Tuesday afternoon or Wednesday.
Posted by ThermoDust on Tue Dec 14th 2004 at 4:57am

Hey, this map is great. However, on the T side you need to remove the fence 'cause when there are 11 people on a side it is really hard to get out.
Posted by ReNo on Sat Dec 11th 2004 at 11:37pm

Screen 5 has more light fixtures than any room could possibly require :D Break up the walls (particularly in screens 1 and 5) with pillars or indents/alcoves, even if they are just textured the same, and consider putting some subtle accent lighting in to add contrast. Reduce the functional lighting in both areas as well, looks much too bright even if that is the feel you are going for.
Posted by ManO-TPF on Sat Dec 11th 2004 at 11:29pm
[Author]

Thanks bro. Yea, screens 1 and 5 are the spawn points so they are kind of bare. Hope you had a chance to load it.
Posted by satchmo on Sat Dec 11th 2004 at 10:57pm

The screens look nice, but there are just too many light sources in some places (i.e. the first screenshot and the last one). Make the surrounding darker (like the other screens) and the ambience improves.
Posted by G.Ballblue on Sat Dec 11th 2004 at 10:51pm

Wow. I love everything I see except for screen 1 and 5. I don't know why -- just doesn't look like a subway!
Screen 2 absolutely blew my shoes off. The restauraunt in screen 3 looked good, and 4 just... I guess I just liked that one :D
A suggestion though: Screen 2, add some detail to the ceiling. It looks just a little TO empty.