fishy said:
I give up. I tried all sorts of ways of posting the link, but even using the 'code' tags, it still doesn't work right. smiley
I think I fixed it. Just use the url tags as normal but make sure that the 'P' in Category:particle isn't capitalized otherwise it will think it's an emoticon and screw up the code.
Muhnay said:
There is a way to create your own particle effects.
If I'm not mistaken, I don't think the Goldsource engine has compatibility with the new particle editor introduced with the Orangebox version of the SDK. This is the Half-Life editing forum and not the Half-Life 2 editing forum correct?
I don't know much about how the Goldsource engine goes about emitting particles, but to make a transparent texture work as a particle you must make any completely transparent parts of the texture (particle) completely black.
The new particle editor in Source has systematized the process of creating functional good-looking particles. I haven't been able to make anything worth mentioning yet, but based on my playing around with it, it's somewhat straight-forward. And here is a tutorial for it already!
Particle Editor @ Interlopers