dm_rebar by Ferret

Map Rating

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  • unrated

Map Download

Map Info

Map Description

My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.

Discussion

Posted by Ferret on Wed Dec 15th 2004 at 9:36am
[Author]

Servers cycling the level so far.

24.235.192.28:27015

24.252.41.72:27015
Posted by Mor7y on Wed Dec 15th 2004 at 5:50am

Ferret, enter the competition, that was nice :D
Posted by Ferret on Wed Dec 15th 2004 at 2:41am
[Author]

DM_Rebar Beta 5 Release
Known issues:
  • Displacement near truck needs sewing
  • Curved stairs texturing is ugly
  • Barrels had been planned to stay stuck on the platform for the RPG
trap, however in the next version you'll be able to pick them up
normaly.
  • Some places need new cubemaps
  • Clipping on the truck needs to be enhanced
  • Sprinting up stairwells causes a bump
  • Crane is slightly off
Download:
http://ferret.hl-nightwatch.net/dm_rebar_b5.zip
Special Thanks to:
Wacko

KidDynamite

SonicDm
Posted by lirbig on Wed Dec 15th 2004 at 12:43am

This map looks great :smile:

I hope most of players will soon forget the damn s**tty mappack released so far.
Posted by Ferret on Tue Dec 14th 2004 at 11:38pm
[Author]

I understand the suggested max number of prop types. But
when you play a map and you are getting spammed with objects flying
everywhere it is not fun. I have just the right ammount of well placed
physics objects. And the only way you will not find one easily is if
someone makes it apoint in the game to grab all the objects and hide
them in some corner. The map has already gone through extensive
playtesting and I've found that the number of physics objects is just
right.
Posted by DrGlass on Tue Dec 14th 2004 at 11:27pm

map looks great no problem there.

but about the physic objects, look at it this way. the gravgun is
a wepon like any other, are you sure that no matter where in the map
some one is they will be able to use that wepon? In the picture I
see barrals and wood... you can put ALOT more/diffrent objects in
there. Try adding some pipes or small I-beams. dont forget
that you can turn your brush work into func_physbox and add objects
that way. You dont need to just put random crap every where, but
do go check out a build site, I see them all the time and there is
random crap left everywhere. Wood, bricks, rocks, tools, extra
tires, paint cans, garbage... etc etc.

also dont think you have to limit yourself, read the included info
about hammer. it tells you the suggested max number of all prop
types.
Posted by G.Ballblue on Tue Dec 14th 2004 at 10:48pm

Absouletely l33t looking. :smile:

Not to much to comment on really -- it's all looking real good.

If you can pull through with an easy to memorize, yet unique level structure

(not saying you can't!!) this will be a great map. :smile:

Also, I love the prop stuff in the truck :biggrin:
Posted by mike-o on Tue Dec 14th 2004 at 10:12pm

Ferret! i cant wait to play this thing.
Posted by DudeTor on Tue Dec 14th 2004 at 6:27pm

Very nice Fettar! I bow to your talent =D
Posted by SWATSiLeNt on Tue Dec 14th 2004 at 5:39pm

Well i have to admit....you have a good chance of a win if you add more things in to spice it up even more. like in one of the screens, there are pillars with metal rods rusted and such. If you were to turn those a bit and not make it look so repetative that would be great. Good work!