dm_rebar by Ferret

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Map Info

Map Description

My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.

Discussion

Posted by ReNo on Sat Dec 18th 2004 at 12:24pm

Firefox shows them all vertically aligned :razz:
Posted by Orpheus on Sat Dec 18th 2004 at 4:41am

master ferret, please put a space between each image code.. the screens are all running together..

i won't even mention that they are a bit large.. just this once.. :heee: but 132k is a touch OTT.

i also must say, you have not lost your touch.. very nice map.
Posted by MOliver on Thu Dec 16th 2004 at 6:28am

Just a few things I noticed after playing this. The doors feel like they're of an improper size to accomodate the HL2 perspective. They feel too wide and too low for some reason. Also, in the back of the truck outside. You might want to put some clip brushes in the truck bed, so that players don't get stuck. I notice if you get in the corner, you can't jump and you move kind of slow. Some clipping brushes might keep this from happening. The map has a nice feel overall though and looks the best out of all of the maps I've seen released for both DM and CS, so I can't wait to see the final.
Posted by Ferret on Wed Dec 15th 2004 at 11:19pm
[Author]

hl2dm.badassgeeks.com:27015

playing there too

Posted by Yak_Fighter on Wed Dec 15th 2004 at 7:13pm

I ran through it yesterday

GOOD:
-Excellent 3d skybox
-Architecture looks good
-Layout is sweet
-It looks very nice

BAD:
-I know it may be hard, but there's got to be some way to add any texture variation
-Some of the ground looks really angular and unnatural. This is mainly around the edges. Not because of sewing but becuase of a lack of smoothness.
-There are not enough throwable props, period. There's like 5 barrels, 6 explosive barrels, a gas tank, a stack of skids, and two paint cans. This level is way too big for that few, and this essentially removes the grav gun as a weapon. If that is your intent then I'm fairly certain you're also intending to not come close to winning the contest.
-I thought you had all the tables with crap spawning on them as static, but I found one or two that were throwable
Posted by 7dk2h4md720ih on Wed Dec 15th 2004 at 6:41pm

I just had a run around it, and found it exceedingly good. :smile: Are you
going to be putting any ambient sounds in? It's deathly quiet at the
moment. I noticed that a good few of the pipe props are a considerable
distance away from the walls they're supposed to be connected to. Good
luck in the competition. :smile:
Posted by Ferret on Wed Dec 15th 2004 at 6:25pm
[Author]

Go ahead Rosie, you may put it on. Thanks cassius, finaly someone who see's it my way.
Posted by Cassius on Wed Dec 15th 2004 at 5:28pm

You know why I like this map? It's the first HL2 level I've yet seen that isn't wholly dependant upon props. What's more, it looks awesome. GG Valve map contest.
Posted by Rosie on Wed Dec 15th 2004 at 4:52pm

Beautiful map.

SunLit Games has 2 custom map HL2DM servers

SunLit Source of Horrors (HL2DM) 67.18.13.94:27115

SunLit Source of Madness (HL2:TeamDM) 67.18.13.94:27125

We would be very happy to add dm_rebar.

The map's readme txt states "not for distribution" but we have autodownload enabled.

Do we need permission your permission to run it? And if so ... may we?
Posted by alba on Wed Dec 15th 2004 at 3:42pm

Really nice Ferret!

Just this if you haven't noticed it already

http://wampa.tngamer.com/~alba/tmp/dm_rebar_b50000.jpg