My first attempt at the Source Engine. Plays well with 5+ players, however 8+ it starts to get phenomenal gameplay. Will release sooner or later. Havn't decided whether or not I want to submit for the Valve competition. Everything is done but small tweaks and maybe player start and weapon tweaks.
Just a few things I noticed after playing this. The doors feel like they're of an improper size to accomodate the HL2 perspective. They feel too wide and too low for some reason. Also, in the back of the truck outside. You might want to put some clip brushes in the truck bed, so that players don't get stuck. I notice if you get in the corner, you can't jump and you move kind of slow. Some clipping brushes might keep this from happening. The map has a nice feel overall though and looks the best out of all of the maps I've seen released for both DM and CS, so I can't wait to see the final.
Posted by Yak_Fighter on
Wed Dec 15th 2004 at 7:13pm
I ran through it yesterday
GOOD:
-Excellent 3d skybox
-Architecture looks good
-Layout is sweet
-It looks very nice
BAD:
-I know it may be hard, but there's got to be some way to add any texture variation
-Some of the ground looks really angular and unnatural. This is mainly around the edges. Not because of sewing but becuase of a lack of smoothness.
-There are not enough throwable props, period. There's like 5 barrels, 6 explosive barrels, a gas tank, a stack of skids, and two paint cans. This level is way too big for that few, and this essentially removes the grav gun as a weapon. If that is your intent then I'm fairly certain you're also intending to not come close to winning the contest.
-I thought you had all the tables with crap spawning on them as static, but I found one or two that were throwable
Posted by 7dk2h4md720ih on
Wed Dec 15th 2004 at 6:41pm
I just had a run around it, and found it exceedingly good. :smile: Are you
going to be putting any ambient sounds in? It's deathly quiet at the
moment. I noticed that a good few of the pipe props are a considerable
distance away from the walls they're supposed to be connected to. Good
luck in the competition. :smile:
You know why I like this map? It's the first HL2 level I've yet seen that isn't wholly dependant upon props. What's more, it looks awesome. GG Valve map contest.