Rocky by Hench

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Map Description

nothing fancy in design but a good fun frag map
i hope u like it !

Discussion

Posted by Coconuts_are_gay on Wed Jan 12th 2005 at 11:24am

Nah thats s**t
Posted by habboi on Mon Jan 10th 2005 at 7:03pm

It looks subdivided with the bump mapping on those rocks :biggrin:
Posted by Hench on Sun Jan 9th 2005 at 8:53pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting Cassius</DIV>
<DIV class=quotetext>
<DIV class=quote>
<DIV class=quotetitle>? quoting habboi</DIV>
<DIV class=quotetext>Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!</DIV></DIV>

With flat brushes and the miracle of bump-mapping?
For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.

The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.

</DIV></DIV>

yes, i do need some subdividing practice (a lot...)

and that u get a hl1dm feeling from it.. that was the plan :smile:
Posted by Cassius on Sun Jan 9th 2005 at 6:32pm

<DIV class=quote>
<DIV class=quotetitle>? quoting habboi</DIV>
<DIV class=quotetext>Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!</DIV></DIV>

With flat brushes and the miracle of bump-mapping?
For a map that's based around rockwork, yours is pretty bad, especially considering the displacement tool should make it all a breeze. Learn about subdividing.

The atmosphere... brings me back to HL1DM, and that's a good thing. I like the outside shot.
Posted by Tracer Bullet on Sun Jan 9th 2005 at 6:09pm

It looks decent, but you really need to work on how square those intirior rooms are! If the squareness is intentional so that they look more man-made, you ought to include some support beams and such.
Posted by habboi on Sun Jan 9th 2005 at 4:21pm

Can i just say 'WOW' How on earth did you get the rock surface to look so so REAL!

Well done :biggrin:
Posted by Orpheus on Sun Jan 9th 2005 at 3:41pm

numbers 1 and 3 are fugly, but that outside shot is nice.. you seem better able to make outsides than insides :/
Posted by rs6 on Sat Jan 1st 2005 at 12:27am

You can't make a cave type map without diaplacements! Use them.
Posted by Oddy on Wed Dec 22nd 2004 at 12:19pm

Hi hench :wave:,

Hehe nice map, hope we can beta test the map again, and mine ofcourse :D
And hope you arent 2 pissed off about me nicking 1 of ur lamps ;)
Posted by Hench on Sat Dec 18th 2004 at 6:45am
[Author]

Groupie commentaries????????

ok whatever..
btw.. the walls are indeed flat walls , sorry ?