dm_waterfront by Neo

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Map Description

This is my entry for the Valve mapping contest.
I believe I'm nearing the end of making this beast, just a few things left like fixing all the bugs and perfecting the gameplay.
It's based around a few waterfront houses with a highway/road going through the middle which goes into 2 tunnels at either end.

Discussion

Posted by Neo on Mon Dec 20th 2004 at 1:13am
[Author]

Wow thanks guys! :)
the boathouse idea was in my mind and since it has been brought up I have put one on there :P
I'll try get the screenshots updated soon as the current ones is just the land with some houses slapped on there :D
/me gets back to work
Posted by Desert Gunner on Sun Dec 19th 2004 at 9:29pm

It looks like a great map! I think this is one of the only maps I?ve seen that isn't dark and dreary looking! :D
Posted by Nasty on Sun Dec 19th 2004 at 9:23pm

Nice indeed, didn't know there was a map contest

anyway keep up the good work.
Posted by Forceflow on Sun Dec 19th 2004 at 8:23pm

Indeed, looks just like Valve's levels. Good job !
Posted by RabidMonkey777 on Sun Dec 19th 2004 at 7:44pm

Looks like it could be a perfect match with the existing Highway 17 levels - Toss that in with them and I can't tell the difference. Looks incredible, keep it up.
Posted by Junkyard God on Sun Dec 19th 2004 at 2:19pm

That is seriousl the best hl2 map i've seen so far, it's so nice and realistic
way to go, it's realy nice
i recon this will bring the life back into hl2dm :D
Posted by satchmo on Sun Dec 19th 2004 at 8:13am

You're too modest. The screenshots look almost photorealistic, and you've definitely achieved a high degree of realism in your map.

However, from what I can see so far, the complexity of architecture could use some improvement. This would not only enhance the gameplay, but also elevate the ambience. Perhaps add a dock or a boat house? I see you already have a shed of some sort.

What about a lighthouse? That'll add some vertical play and character. Lighthouses always play a pivotal role in a coastal scene.

I know that's a lot more work, but you are soliciting ideas by posting the map here.