de_officeblock_beta3 by Rossi

Map Rating

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Map Info

  • 0 ratings
  • 2229 views
  • 771 downloads
  • added Sun Dec 19th 2004
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

Terrorists have taken over an officeblock. Negotiations have failed. CT's must stop them blowing it up.

Discussion

Posted by Gwil on Tue Dec 21st 2004 at 5:00pm

Download link doesnt work, tried to have a look round but i get a 404 at yours hosts site :sad:
Posted by Blue on Mon Dec 20th 2004 at 6:54pm

Stfu paladin.
This map looks great! just fix the lighting and add more details and it could be my favorite cs map!
Posted by Paladin[NL] on Mon Dec 20th 2004 at 12:11pm

I don't find it that attractive, the rooms are boxy(note: this is a office complex so box rooms shouldn't be bad, but there is nothing really that spices the overal look up) the outside area is somewhat weird(#4 lighting as sad before) and the outside buildings seem to stop suddenly at the upper windows(#3), first there is a window, then there is nothing, no border or such.
With some more thinking into the design this could be a very nice remake, but it's still missing some spark.
Posted by TMA-2 on Sun Dec 19th 2004 at 11:10pm

That looks really awesome! Ditto on the lighting in screen 4, though. The contrast is so sharp it looks like a misaligned texture. Everything else looks really nice, though, like a multi-story cs_office. I'll check it out soon.
Posted by Desert Gunner on Sun Dec 19th 2004 at 9:34pm

From looking at the pics it looks great!!!! I do agree with Forceflow that the lighting in pic #4 looks wierd.
Posted by Rossi on Sun Dec 19th 2004 at 9:28pm
[Author]

Thanks guys.

I've just compiled beta4 so I'll test it and post it up. The yellow light was the sun, it was filtered through the other buildings. Thats changed now.

I've added the ability to disable the lighting in the building by shooting transformer boxes outside. Also changed the lighting slightly to be more subtle.
Posted by G.Ballblue on Sun Dec 19th 2004 at 8:40pm

As Cassius said, the outside looks original, but not polished that much. The indoor looks like it should be a little more claustrophobic -- add more office cubicles. The ceiling height is fine, but I'd figure there should be more junk to walk around in an office building :smile:
Posted by Forceflow on Sun Dec 19th 2004 at 8:22pm

Lighting on #4 looks wierd.
Posted by Cassius on Sun Dec 19th 2004 at 8:01pm

The outside especially looks pretty original, but I don't think it's very polished yet, as you say. What's with the huge strip of yellow light?