de_chessyard by RealEschaton

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Map Info

  • 0 ratings
  • 1500 views
  • 516 downloads
  • added Wed Jan 12th 2005
  • updated Wed Jan 12th 2005
  • more content for: Counter Strike Source

Map Description

In the courtyard of an old monastary, a game of chess is being played with pieces twice as tall as a man and as heavy as a buick. The chess pieces in the courtyard are in position to recreate the configuration of one of the most famous chess games ever played.

The terrorists must bomb either the white king or the white queen.
The counter-terrorists must stop them.

This is my second CS:S map, the first that I've released. I was originally planning to turn the chess pieces into models, but I took a few hours today (the 30th of December) to look at the modelling tools available now for HL2... and I certainly don't have the patience to learn how to use them without at least one decent tutorial to lay out the very basics.

Fortunately, using a cubemapped tile surface on the chess pieces has made them considerably more pleasing to the eye. This is more apparent in actual gameplay than in the screenshots. There's also a bunch of junk to shoot around in the alleys along the sides of the map.

Discussion

Posted by The_6th_monkey on Mon Jan 10th 2005 at 4:05pm

I beleive it is okay but u have made it a little small and I don't really understand the chess board.... it doesn't even do anything apart from look pretty :)
Posted by RealEschaton on Thu Jan 6th 2005 at 8:46pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context :lol: </DIV></DIV>
Heh. I thought it seemed a little out of place as well, but it also makes me chuckle so I decided to leave it in.
Posted by Leperous on Thu Jan 6th 2005 at 2:12pm

"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context :lol: Does look interesting, but a bit boring in places (especially the last picture- think about how someone in real life might build that out of bricks and concrete...)
Posted by ReNo on Thu Jan 6th 2005 at 1:20pm

Its most likely due to your graphics settings and/or the water type you
have chosen - make sure you have your graphics water settings to
"reflect all".

Map looks like a pretty cool theme, but doesn't particularly stand out as anything amazing.
Posted by RealEschaton on Thu Dec 30th 2004 at 7:45pm
[Author]

I'm not going to put any trash throughout most of the level, it's supposed to be a somewhat pristine area. However, I put a considerable amount of junk in the little alleys on either side of the map.

Myrk- The chess board does have a cubemap on it, not sure how to make it reflect perfectly. I'd like to make the pieces look less blocky, but I have no experience modelling for HL2.
Posted by Myrk- on Thu Dec 30th 2004 at 12:46pm

Trash!? You fewlish CS mapper, trash is for lamers. What he needs is just to export them chess pieces to XSI and model them to make them look beautiful. Then he needs to cubemap up that chess board and make it a custom texture so it does perfect reflections like some of the water textures! Then it will be sweet. But seriously- try and model those chess pieces. Stick in some Benches here and there too (piranesi I think has some good benches you can use.)
Posted by RabidMonkey777 on Thu Dec 30th 2004 at 6:17am

Sounds neat - You could use a bit more detail (ie trash, etc) however.