de_chessyard

de_chessyard

Re: de_chessyard Posted by RabidMonkey777 on Thu Dec 30th 2004 at 6:17am
RabidMonkey777
207 posts
Posted 2004-12-30 6:17am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Sounds neat - You could use a bit more detail (ie trash, etc) however.
Re: de_chessyard Posted by Myrk- on Thu Dec 30th 2004 at 12:46pm
Myrk-
2299 posts
Posted 2004-12-30 12:46pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Trash!? You fewlish CS mapper, trash is for lamers. What he needs is just to export them chess pieces to XSI and model them to make them look beautiful. Then he needs to cubemap up that chess board and make it a custom texture so it does perfect reflections like some of the water textures! Then it will be sweet. But seriously- try and model those chess pieces. Stick in some Benches here and there too (piranesi I think has some good benches you can use.)
Re: de_chessyard Posted by RealEschaton on Thu Dec 30th 2004 at 7:45pm
RealEschaton
19 posts
Posted 2004-12-30 7:45pm
19 posts 12 snarkmarks Registered: Dec 30th 2004 Occupation: Student (College) Location: USA
I'm not going to put any trash throughout most of the level, it's supposed to be a somewhat pristine area. However, I put a considerable amount of junk in the little alleys on either side of the map.

Myrk- The chess board does have a cubemap on it, not sure how to make it reflect perfectly. I'd like to make the pieces look less blocky, but I have no experience modelling for HL2.
Re: de_chessyard Posted by RealEschaton on Thu Jan 6th 2005 at 9:06am
RealEschaton
19 posts
Posted 2005-01-06 9:06am
19 posts 12 snarkmarks Registered: Dec 30th 2004 Occupation: Student (College) Location: USA
Well, de_chessyard is pretty much complete. I'm interested in hearing what people think about it.

Hopefully, you won't notice that some of the static props don't reflect in the water. If I could figure out why that is, I'd surely fix it. Unless there is some other major problem that I've somehow completely overlooked, this is the final release version of the map.
Re: de_chessyard Posted by ReNo on Thu Jan 6th 2005 at 1:20pm
ReNo
5457 posts
Posted 2005-01-06 1:20pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Its most likely due to your graphics settings and/or the water type you
have chosen - make sure you have your graphics water settings to
"reflect all".

Map looks like a pretty cool theme, but doesn't particularly stand out as anything amazing.
Re: de_chessyard Posted by Leperous on Thu Jan 6th 2005 at 2:12pm
Leperous
3382 posts
Posted 2005-01-06 2:12pm
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context :lol: Does look interesting, but a bit boring in places (especially the last picture- think about how someone in real life might build that out of bricks and concrete...)
Re: de_chessyard Posted by RealEschaton on Thu Jan 6th 2005 at 8:46pm
RealEschaton
19 posts
Posted 2005-01-06 8:46pm
19 posts 12 snarkmarks Registered: Dec 30th 2004 Occupation: Student (College) Location: USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>"Heavy as a buick" isn't a terribly high-brow statement to make, especially in this context :lol: </DIV></DIV>
Heh. I thought it seemed a little out of place as well, but it also makes me chuckle so I decided to leave it in.
Re: de_chessyard Posted by The_6th_monkey on Mon Jan 10th 2005 at 4:05pm
The_6th_monkey
73 posts
Posted 2005-01-10 4:05pm
73 posts 37 snarkmarks Registered: Nov 29th 2003 Location: !!EARTH!!
I beleive it is okay but u have made it a little small and I don't really understand the chess board.... it doesn't even do anything apart from look pretty :)