 
                                
                    
                        Re: de_chessyard
                        Posted by RabidMonkey777 on 
    Thu Dec 30th 2004 at 6:17am
                     
                    
                 
                
            
            
                
    
            207 posts
        603 snarkmarks
        Registered: 
    Jul 9th 2004
                            Location: Denver, Colorado, USA
             
                
                        Sounds neat - You could use a bit more detail (ie trash, etc) however.
                                    
             
        
            
            
                                     
                                
                    
                        Re: de_chessyard
                        Posted by Myrk- on 
    Thu Dec 30th 2004 at 12:46pm
                     
                    
                        
                        Posted 
    2004-12-30 12:46pm
                     
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        Trash!? You fewlish CS mapper, trash is for lamers. What he needs is just to export them chess pieces to XSI and model them to make them look beautiful. Then he needs to cubemap up that chess board and make it a custom texture so it does perfect reflections like some of the water textures! Then it will be sweet. But seriously- try and model those chess pieces. Stick in some Benches here and there too (piranesi I think has some good benches you can use.)
                                    
             
        
            
            
                                     
                                
                    
                        Re: de_chessyard
                        Posted by RealEschaton on 
    Thu Dec 30th 2004 at 7:45pm
                     
                    
                 
                
            
            
                
    
            19 posts
        12 snarkmarks
        Registered: 
    Dec 30th 2004
                    Occupation: Student (College)
                            Location: USA
             
                
                        I'm not going to put any trash throughout most of the level, it's supposed to be a somewhat pristine area. However, I put a considerable amount of junk in the little alleys on either side of the map.
Myrk- The chess board does have a cubemap on it, not sure how to make it reflect perfectly. I'd like to make the pieces look less blocky, but I have no experience modelling for HL2.
                                    
             
        
            
            
                                     
                                
                    
                        Re: de_chessyard
                        Posted by RealEschaton on 
    Thu Jan 6th 2005 at 9:06am
                     
                    
                 
                
            
            
                
    
            19 posts
        12 snarkmarks
        Registered: 
    Dec 30th 2004
                    Occupation: Student (College)
                            Location: USA
             
                
                        Well, de_chessyard is pretty much complete. I'm interested in hearing what people think about it.
Hopefully, you won't notice that some of the static props don't reflect in the water. If I could figure out why that is, I'd surely fix it. Unless there is some other major problem that I've somehow completely overlooked, this is the final release version of the map.
                                    
             
        
            
            
                                     
                                
                    
                        Re: de_chessyard
                        Posted by ReNo on 
    Thu Jan 6th 2005 at 1:20pm
                     
                    
                 
                
            
            
                
    
                    
                             ReNo
                            ReNo
            
                        member
     
            5457 posts
        1991 snarkmarks
        Registered: 
    Aug 22nd 2001
                    Occupation: Level Designer
                            Location: Scotland
             
                
                        Its most likely due to your graphics settings and/or the water type you
have chosen - make sure you have your graphics water settings to
"reflect all".
Map looks like a pretty cool theme, but doesn't particularly stand out as anything amazing.