De_Congo is a defuse map where the terrorist must plant the bomb to dam up the river and the CT's must prevent it. The falls are working wil suck players and barrels down. Look for the ropes to climb high. Use the terrain and trees as cover.
I like the idea and presentation of the map, however how it plays is another story. I've played this many time on my clan's server, and the gameplay is very random on it. If the gameplay was alittle more controlled with how the teams can move, it could be a great map I feel. Also some deviation in the ground's "terrain" could really help.
Pretty fun map could use some more work. I really like the ambient jungle sound you have playing too it adds a nice feel. Also you've got good architecture, and it's a pretty unpredictable map altogether.
OK I had a go on this level. To be honest, I really liked it. It needs alot of work, but I think you have the basis of a good level.
Firstly you need to understand- you don't need to do crappy trees with brushes anymore, there are model trees which look really good. At the top of the waterfall you should use loads of model trees. You'll find only 4 of the tree models have green leaves as skin number 3 (oak_tree01.mdl, tree_deciduous_01a.mdl and 02a.mdl and tree_poplar_01.mdl). Use these loads and also learn about the repeating grass sprites that appear on certain grounds.
Also- niggly problems I found:
You don't seem to know what or how to use cubemaps. You need on on your water surfaces to make the reflections the right colour. Your rope bridge is a bit iffy- the slats that you walk on are hovering. Your waterfall texture is really crap and has a crappy scroll to it, all flickery. Your dustpuffs you've use to make the waterfall spray need work. Theres a few wierd random cravaces that look a bit wierd, you need to line up and make that skybox a bit more complex to make them look better. Use the distant tree models (the tree line, I know they are all dead trees but it will look better) for the skybox.
The main issues with this map summed up=
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You need to do more displacement on your rocks. Use the Noise subcommand on displacement to make them a bit more jagged.
You need to sort out them ropes, they really are crappy.
You need to sort out your foliage and niggly problems.
You need to make the lighting better. I suggest making it day time and bright so to get more contrast in the map. Maybe make the fog a bit more severe too.
Yes its cool and i had similar idea but you have managed to make it work quite well only thing is the bridge looks as though the wood is floating in mid air?