Battle_Creek by rs6

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Map Description

This map is based on the Halo map. My first map in Source, and really my first map overall (not counting an fy map I made about a year ago; I try to forget about that disaster.) There is not much more I can say about this map besides its almost the same as the Halo map, and to have fun with it!

Discussion

Posted by rs6 on Mon Jan 10th 2005 at 2:49am
[Author]

I added some small stuff.

I in the process of redoing the bases too. I pretty much finished the blue base and am starting on teh red one. THey are a lot less plain now.
Posted by rs6 on Sat Jan 8th 2005 at 10:40pm
[Author]

on thing i tryed doing for this beta version was displacements on the ground. They looked good in Hammer but when compiled and loaded they would look good excpet on the edges, For some reaon it looked terrible on the edges of all the diplacements, It was really dark where ever a displacement on the gournd ended. So i took them out.

im gonna load up halo tonight and a wlak through this map and try to add some more detail to mine.

there are teleports in this map.

some more props_physics_mulitplayer would be a good idea probly, along with taking away some of the ammo on top of the bases.

Idk know about the teamplay thing, maybe ill put it in.

EDIT* i looked at the map in halo and halo 2 and i need a lot more detail on the bases; i hate my self now for making them look so crappy im gonna have to redo them.
Posted by habboi on Sat Jan 8th 2005 at 10:17pm

Your map looks quite good and it would be cool if you could apply your outdoor talent on another map afterwards to make a super outdoor map!
Posted by Myrk- on Sat Jan 8th 2005 at 11:45am

Just needs more detail in general, from better lighting to some plants and grass and trims.
Posted by Mouse on Sat Jan 8th 2005 at 5:18am

I am holding out high hopes for this map because I used to thrash my buddy who had XBox on it for hours.

Few things from the screenshots:

The lighting is way too bland and bright. The original Halo map
had a much more ambient light mood, kind of a grayish-greenish glow to
it that made it attractive (for a map, I guess). It also was not
that blindingly white.

You could do something real cool with a 3d Skybox where you have a
bunch of cliffs that stretch very high. Think outside the box a
little, both literally and figurativly.

On that note, the arcitecture on the buildings is not very
appealing. I can't remember what the buildings looked like in
Halo, exactly, but you should sit in front of that game and really try
and copy them detail for detail. And if they still look awkward,
then expirement a little bit, improve rather than re-create. Add
trims, outer support beams, windows, etc etc.

The river in the original map was sort of curved, looked more like a river than a ditch. Your river looks like a ditch.

The rocks in the middle should be spread out a little bit more.

You said you were new to mapping, on first maps these sort of details
can be really tough to wrap your head around. I'm definitly
hoping that you are capable of pulling this map off, it is a fairly
simple map in size but you need to recapture the feeling, too.
This map was a GREAT duel map for Halo, simple as it is. And make
sure you keep those teleporters in there because that was essential to
the flow (they might be in there but I haven't actually played it yet).

I'll d/l the beta and test it out when I have time.
Posted by Joe-Bob on Sat Jan 8th 2005 at 4:37am

I don't have Halo in front of me, but I seem to remember a lot more
detail. Even if there wasn't, I think you could afford to make
the map a little hilly... the map would probably benefit from the bases
being placed higher than the river in the center.

I like where you were going with those throwable rocks. A few
more prop_physboxes would go a long way in showing of HL2DM's fun
physics gameplay.

The only serious problem I see is players camping those base
roofs. You placed a nice amount of health and armor, and that EMP
Rifle with 3 energy balls. That's just overkill, someone could
knock away those dumpsters and have a nice 20-kill spree before anyone
could do anything whatsoever.

Last, I think that this map could benefit from this tutorial on improved teamplay:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL2&id=149

It has a few problems, so if the author doesn't update it by the time
you look at it, please PM me and I'll send you a VMF that uses his very
creative technique properly (allowing for normal HL2DM, not just
teamplay).
Posted by rs6 on Sat Jan 8th 2005 at 2:27am
[Author]

I fixed up some of the problems mentioned before, well, here it is:

here

Please give me some feedback.
Posted by Orpheus on Mon Jan 3rd 2005 at 11:38am

<DIV class=quote>
<DIV class=quotetitle>? quoting Leperous</DIV>
<DIV class=quotetext>/offtopic: </DIV></DIV>

it is early, and sometimes i am easily amused, i wonder if this is just coincidence considering the subject matter? :lol:
please excuse my poor sense of humor.
Posted by Leperous on Mon Jan 3rd 2005 at 11:29am

/offtopic: PNGs are sometimes the smallest- often for text logos and the like- but definitely not for large images (JPGs are still king)
Posted by Orpheus on Mon Jan 3rd 2005 at 3:02am

if your site host allows external linking, just follow my directions and fix the error.

i tried to be specific, but can walk you through it again if you need it.