pred_forest by dibz

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  • added Sun Jan 9th 2005
  • updated Sun Jan 9th 2005
  • more content for: Counter Strike Source

Map Description

This is my first proper shot at a map. I havent got screenies yet but I will do once I compile. All comments would be great but bear in mind im a n00bie.

Thanks

Dibz

Discussion

Posted by dibz on Mon Jan 10th 2005 at 7:04pm
[Author]

<span style="color: orange;">ok
guys thanks for the feedback so far. I'm gonna read those tuts. I
glanced at them earlier and from what i saw i could definitely see
where I can do better with my architecture :wink:

thanks

Dibz

</span>
Posted by habboi on Mon Jan 10th 2005 at 4:15pm

OK... am i really that bad? Ok dont answer that!!!

Dibz Listen to 'Tracer's' Advice and rad those architecture tutorials as they will help you loads!
Posted by Cassius on Mon Jan 10th 2005 at 5:46am

<DIV class=quote>
<DIV class=quotetitle>? quoting dibz</DIV>
<DIV class=quotetext>Atm habboi (mate at school) is helping me with map making etc.
</DIV></DIV>
Mother of God.
Posted by Tracer Bullet on Sun Jan 9th 2005 at 10:58pm

<DIV class=quote>
<DIV class=quotetitle>? quoting dibz</DIV>
<DIV class=quotetext>
Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated
</DIV></DIV>

God forbid!

I think what you need to focus on is detail and architectural interest. Have a look at Some of ReNo's excellent architecture tutorials:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10

They were written for HL1, but are equally applicable to HL2 mapping.
I'm not sure it is best to start with an outdoor project. Historically those have been the most difficult maps to get right, and I don't know how much the addition of displacement surfaces has changed that.
Posted by rs6 on Sun Jan 9th 2005 at 10:46pm

Its a big open field....and there's an invisible light source in the house.
Posted by dibz on Sun Jan 9th 2005 at 9:16pm
[Author]

Ok habboi, pics are up! as you can see there are some flaws, like the glass and the light, can somebody help me as to what to do wiv that purple water?

thanks

Dibz
Posted by habboi on Sun Jan 9th 2005 at 8:05pm

My suggestion Mr Dibz is that you should'nt post a map unless you have a screenshot because it is not as if there is a race to get a slot for your map!

Next time please wait before posting a map unless you have screenshots ;)

Im curious about this map and hope to see it in progress!