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dibz</DIV>
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Atm habboi (mate at school) is helping me with map making etc. So any comments posted will be greatly appreciated
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God forbid!
I think what you need to focus on is detail and architectural interest. Have a look at Some of ReNo's excellent architecture tutorials:
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10
They were written for HL1, but are equally applicable to HL2 mapping.
I'm not sure it is best to start with an outdoor project. Historically those have been the most difficult maps to get right, and I don't know how much the addition of displacement surfaces has changed that.