Morbid by KornyBizkit

Map Rating

  • 0
  • unrated

Map Download

Map Info

Map Description

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.

Discussion

Posted by G$ on Sun Jan 30th 2005 at 5:22am

It looks absolutely fantastic! I love the lighting--better than Valve in some places. I love the gas leak trap--wicked stuff!
Posted by Mikee on Sat Jan 22nd 2005 at 8:11am

I couldn't disagree with Yak's review more. The connectivity is not bad at all. I say that because there is always a way to get away from a firefight, and each area has 3-4 places to go.

Having run it on my 16 person server, people absolutely love playing it. Never once have I seen the server empty when it comes up.

It is one of the few large maps that does not lag the server with a full 16 people. Yes, some of the passages are too cramped, but that has a relatively minor impact on gameplay.

There may be some places where you can go outside the map, and snipe...but I can't imagine many people wanting to bother doing that for fun. Those areas should be clipped off in any case.

This is by far one of the 2 or 3 most popular maps on my server.
Posted by Leperous on Wed Jan 19th 2005 at 11:21pm

I agree, the outdoor areas look absolutely excellent. However some work is needed on the interiors and connectivity, and on getting some sound effects in there. And way too many explosives imho...
Posted by Mikee on Wed Jan 19th 2005 at 6:52pm

I said this on the Steam forums about your map, and it bears saying here again for all the mappers to read.

This is one of the best large server maps for several reasons.

1) It has a 8-9 MB bsp downloadable file size, so it won't empty the large busy servers that are the ones that need to run it. Same with dm_insurrection.

2) It has excellent connectivity, and a natural flow direction that you should go. One you need a place out of a bad firefight area to quickly "exit stage left," there is always a place to get away. Very important mapping concept. The only suggestion I would make is to widen some of the inside areas to give a bit more room. Most are ok though.

3) Weapons and items placement is very good to excellent.

4) The trap is clever and innovative, and easy to reset (as opposed to a map like dm_ravenholmlake which I posted about on the Steam forums), yet not incapacitating....but it really should have a gas off button from the inside. In any case, it adds a lot of a "WOW" factor to the map.

5) There are enough large areas, and divided sections to make it challenging and interesting as this shot illustrates:

http://www.kain-9.com/images/dm_morbid0000.jpg

6) I could see having a couple of areas with a second story looking out for XBow/.357 sniping.

I have been running this map for about 5 days, and there are still 1-2 comments at the end of the mapcycle, where people say "Nooooo" because they don't want it to end!!
Posted by habboi on Tue Jan 18th 2005 at 6:11pm

This is a very good map but i request something:

You made a corridor with gas coming out and if you shoot it then it cathces fire and it looked cool and i request that you make a tutorial on how to make it please!
Posted by W01f on Tue Jan 18th 2005 at 10:26am

Looked beautiful. Definately professional looking, and comparable to the actual ravenholm level in HL2 SP. However, it lacked creativity, which is something we haven't seen much of yet in the mapping community. 4/5

The layout seemed pretty solid overall, though there was one area that was just a big long line from point A to point B. Perhaps needs a bit more connectivity in certain areas, but overall it's good. (-1 point ) 4/5

On my geforce 5500fx, the frame rate was flawless. Great job with optimisation. No one should have any trouble at all with performance. 5/5

Lack of sound/atmosphere! This was a huge letdown, as my mind was just exploding with ideas for how to fill the map with cool sounds, especially considering the nature of the theme. Sure it's just a DM map so that's not so important, but it's the overall package that makes really great maps stand out from the rest. 1/5

Overall, a great map that will definately stay on my hard drive. A couple faults, but still a great map nonetheless. Overall: 14/20 = 7/10

I can't wait to see what this guys next map.
Posted by KornyBizkit on Mon Jan 17th 2005 at 9:53pm
[Author]

If you're using firefox, the download link will load into your browser in ascii form or something. try using IE instead.
Posted by Inflatable on Mon Jan 17th 2005 at 7:36pm

Very nice map.. Could be a winner of the contest indeed, because it fits in with the 2 official maps using parts of the SP etc..

It plays very well, good fps everywhere etc.. I think there's enough items arround aswell, lots is hanging on walls etc, but maybe a little bit more props here and there could add to the atomphere.. And I do really miss ambiant sounds, this map is silent everywhere.. For example in RL-room (I love the firetrap) he could have used a sound-trigger like the one in dm_lockdown etc..

Add ambiant sounds, and we have a winner!!
Posted by Fjorn on Mon Jan 17th 2005 at 7:18pm

Like the map so far, but you need to fix the download link.
Posted by Inflatable on Mon Jan 17th 2005 at 3:31pm

Very nice map, very good fps everywhere, good job! I Love the RL-room trap aswell.. ;)

I agree with Vassago5kft on the lightning.. And maybe you can add some sounds to the map, like a RL-room soundtrigger or somethings.. Adds even more atmosphere to the map..