Morbid by KornyBizkit

Map Rating

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Map Info

Map Description

Obviously designed after the Ravenholm section of HL2, I built this map for Valve's mapping competition. Even though I did recreate one of the sections of this map directly after the original Ravenholm, 80% of the map is originally designed by myself.

Additional screenshots are posted in the forum.

Discussion

Posted by Mikee on Mon Jan 17th 2005 at 6:17am

WoW....this is really an excellent map. I started running it on my [K-9] Kibbles and Bits! HL2 TDM 16 person server, and people love playing it. It is one of the few larger maps that runs great without any lag even in a full 16 person server. That is also one of the best traps I have ever seen in any map.

Congratulations! I made a new topic post about the map on the steam forums.
Posted by SmeTskE on Sun Jan 16th 2005 at 12:13am

It's a bug with the Source engine when you ALT-TAB outside the game,
some textures look pink :smile: I had it a couple of times before too.
Nothing to worry about imho.

Looks pretty nice too!! Keep it up

GrTz
Posted by KornyBizkit on Sat Jan 15th 2005 at 5:41pm
[Author]

good question, theyre not pink for me.
Posted by SVIN on Sat Jan 15th 2005 at 2:13pm

It looks like that place with much zombies in hl2 (think its named ravenholm) and thats the best part of hl2 great work keep it up
Posted by Leperous on Sat Jan 15th 2005 at 10:17am

Why are those windows pink? Looks like a buildcubemaps is needed...
Posted by Joe-Bob on Sat Jan 15th 2005 at 2:56am

I know you put a final version out, but it's extremely easy to
gravity-gun jump behind one of the houses and into the scenery. I
could even see someone stacking crates and climbing in without too much
trouble.

User posted image
Posted by Junkyard God on Fri Jan 14th 2005 at 4:31pm

Top class m8, realy good :) i'll defenatly play this when i get my new pc ^^
Posted by WatchDog on Fri Jan 14th 2005 at 4:01am

Looks just like ravenholm
Posted by Orpheus on Tue Jan 11th 2005 at 12:37pm

Nice.. very nice.
Posted by Vassago5kft on Tue Jan 11th 2005 at 3:16am

The brush work looks really nice. I think the overall ambient lighting is a big too bright though. It's making your spotlights get really washed out. If you bring the overall brightness down a few notches, I think it'd look a lot better.