dm_district 33 by ultranew_b

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Map Download

Map Info

Map Description

Hey guys, Finally releasing my level dm_district33 to the public. It has not been tested online, but I would imagine its best suited to 6-8 players. This was my first serious attempt at a hammer map. More info included with the .rar file.

More Screens:

http://img156.exs.cx/img156/1931/ultranewbdistrict3305.jpg

http://img156.exs.cx/img156/5716/ultranewbdistrict3306.jpg

http://img156.exs.cx/img156/994/ultranewbdistrict3308.jpg

http://img156.exs.cx/img156/1295/ultranewbdistrict3307.jpg

http://img156.exs.cx/img156/4700/ultranewbdistrict3309.jpg

http://img156.exs.cx/img156/7260/ultranewbdistrict3310.jpg

http://img156.exs.cx/img156/362/ultranewbdistrict3312.jpg

http://img156.exs.cx/img156/2449/ultranewbdistrict3313.jpg

Hope you like it !! It is a pleasure working with this engine !:D

Discussion

Posted by DrGlass on Sun Jan 16th 2005 at 5:57pm

looks good, I'm going to fire it up now and take a look.

[edit] d/l dosnt' seem to be working for me.
Posted by ReNo on Sun Jan 16th 2005 at 4:06pm

Everyone seems to like their first / main editor the best - you won't
find too many UnrealEd fans around these parts :smile: I didn't notice any
mention of this being for the contest - did you enter it?
Posted by ultranew_b on Sun Jan 16th 2005 at 4:04pm
[Author]

I mapped with the Unreal engine extensively. I have made maps for Strike Force 2004 and UnWheel (a driving mod for UT2004). So the transition to hammer was very easy for me. I really enjoy working with hammer, cause the lighting is so superior to Unreal, imo, but I still think Unreal Ed 3 is the most superior editor. RT lighting being the biggest perk. :smile:
Posted by ReNo on Sun Jan 16th 2005 at 3:52pm

Looks awesome judging by the screenshots, and for your first map with
hammer this is an exceptional piece of work. What other editors are you
experienced in, out of curiousity?
Posted by ultranew_b on Sun Jan 16th 2005 at 2:16pm
[Author]

FPS is not as good as I would like it to be unfortunatly. I did utilize occluders, hint brushes,model fade and detail brushes. This is my first map with hammer, so it was a learning experience. So if anyone has some suggestions to seriously boost performance, I'm all ears. :smile:
Posted by habboi on Sun Jan 16th 2005 at 2:15pm

It looks great and if i was in an experiment then i could'nt tell the difference between a real city and a game city!
Posted by Inflatable on Sun Jan 16th 2005 at 1:37pm

Looks awesome!!!

Need fps optimasations though.. My fps drops below 25 in some area's walking arround on my own..
Posted by Myrk- on Sun Jan 16th 2005 at 12:17pm

If I ever get the Steam ports unblocked then I'll play this straight away! Looks fantastic- though the insides look quite a lot less detailed, especially you're sewer- could do with some nice sprites on the lights or some grates in the road letting light in.
Posted by JacK on Sun Jan 16th 2005 at 12:02pm

Best custommap I've EVER seen in HL2!
Posted by Junkyard God on Sun Jan 16th 2005 at 10:39am

Wow that looks class, it's a shame you can't submit to the contest anymore , you would have had a good chance i think :), it beats the crap outa all the other maps i've seen (avalon etc.)