dm_Thrust by Phlek

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Map Description

One of my first maps that I will hopefuly get to release. This is a very small map that takes place within the citadel. Very close combat, most likely for 2 vs. 2.

Discussion

Posted by milkshake on Sat Mar 19th 2005 at 3:47pm

Nice.. . it looked cool, realy =D
Posted by G$ on Sat Feb 19th 2005 at 4:52pm

Just in case you want the dropship in there, you have to set it's skin to a different number. When you see the fan isn't displayed like it's moving, then the dropship will not be active in the game--I think it was just a skin of "1" I used for that level... Your level looks great! I agree about the fog though.
Posted by Phlek on Sun Jan 16th 2005 at 5:48pm
[Author]

DrGlass I planned on adding a couple of those beams somewhere in the map, so you can take the balls out and use them while fighting. I like the idea with the dropship too, I saw that in another map that was in a citadel. Also plan on adding a combine train somewhere to add some atmosphere. I have some ideas, more updates on my next compile.
Posted by Perin on Sun Jan 16th 2005 at 5:35pm

I like the citadel area. You did a good job of making it look similar. The only thing you may want to change is the fog colour. Maybe add a blue tint to it and perhaps lessen the density.

Great work.
Posted by DrGlass on Sun Jan 16th 2005 at 5:34pm

Maybe you could toss in a drop ship or somthing to break up the bordum. You could even put one of those energy ball things in there.
Posted by habboi on Sun Jan 16th 2005 at 5:32pm

Thats not very nice saying it looks boring as it was the most artistic bit in the whole game :P

It looks good almost similar to the real thing!
Posted by Phlek on Sun Jan 16th 2005 at 5:25pm
[Author]

At least it looks like what I'm trying to achieve :-)
Posted by Ferret on Sun Jan 16th 2005 at 5:03pm

Looks like the citadel. Looks boring.