Justice - SP by satchmo

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Map Description

Justice: A Single-Player Map for Half-Life 2

Version 3 released: August 30, 2005
Length: Approximately an hour long for a first-time player
Difficulty: Kick-ass hard

SCENARIO
Did you find the ending to Half-Life 2 not challenging enough? This map is an addendum to what happened to Gordon after the official Half-Life 2 ended. If you're looking for a more intense conclusion for Half-Life 2, you've come to the right place.

The map takes place a few days after you have blown up the Citadel in City 17. Gordon Freeman regains consciousness after a brutal beating by the combine capturers. You're locked up in a jail, and your murder trial for killing Dr. Breen and his associates is scheduled for the next morning.

The G-Man is presiding as the judge over the trial, and your instinct tells you that you really have no chance at getting a fair trial. Judging from the appearance of your cellmate, you better get out when you still have a chance.

You must escape the courthouse before night falls. You've got nothing but your wit to successfully survive the squads of combines guarding the courthouse. Fight with your brain, not just with your guns.

If you wish, you can watch a video walkthrough of this map, courtesy of Habboi.
Postscript:

There was an earlier version of the map with two antlion guards in the courtyard instead of the gunship. After playtesting with members of the SnarkPit, I decided that having a gunship can take advantage of the layout of the map so much more than the antlion guards. The older version is no longer available for download. I hope you enjoy this new version as much as I enjoyed creating this map.

Discussion

Posted by satchmo on Sat Feb 19th 2005 at 11:13pm
[Author]

I've updated the map with some changes in the gameplay. The antlions guards that have caused so much problem previously have now been replaced with a combine gunship.

I hope the changes have not upset the balanced gameplay. Let me know if it's unreasonably difficult.
Posted by satchmo on Fri Feb 18th 2005 at 7:39pm
[Author]

I just uploaded an update for my single player map Justice. Instead of
having antlion guards in the courtyard, I decided that having a gunship
instead would add so much more to the gameplay.

I also fixed some minor bugs. I hope the gameplay is still balanced with the new addition. Have fun.
Posted by satchmo on Sun Jan 30th 2005 at 9:51pm
[Author]

There is a 357 in the map (I call it the Magnum). It's just well hidden, and those ammos are there to entice the player to find it.
Posted by martinloki on Sun Jan 30th 2005 at 5:52pm

Satchmo, I had meant to ask before, is there a 357 on the map, or are the bullets there just to mess with us?<span style="text-decoration: underline;">

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Posted by satchmo on Sat Jan 29th 2005 at 4:24pm
[Author]

Thanks, Tylak, for your comment.

You have great suggestions. However, this map cannot be any
bigger than its current size, due to the nature of the architecture and
the limitation on the framerates. I agree it would've been nice
to drive around and make some Combines into roadkills. I will
have to save that idea for another map though.

As for sniping, a crossbow would be pretty darn powerful against the
guards. In fact, I would think that could make the gameplay a bit
unfair favoring the player. I actually had a crossbow in the map
before, but I took it out to balance the game better.
Nevertheless, I still have a Magnum in the map, and that's pretty good
for sniping too.

And I also agree with you on the weaponstrip and clipping the movement,
but I thought that's pretty minor stuff. I'm glad you had fun
though.

I plan to write a walkthrough for this map soon.
Posted by Tylak on Sat Jan 29th 2005 at 3:59pm

Hey Satchmo,

I'll start by saying it wasn't too difficult, I only died once. I
thought the level could have used a crossbow though (maybe I just
missed it?). I found myself in positions where I could have
easily sniped the combine.

My number one complaint is how you ended it. I didn't get in the
buggy until the very end, I drove it up to the main gate. Then I
got out to open it but I was suprised when the level ended. It
would be way sweeter to end the map with a short drive through some
enemies and off a ramp to the end trigger. Somthing like that, more
dramatic.

If you're going to fade out at the end you should weaponstrip the
player and teleport him into a small black box. This way you
can't bumble around blind firing you gun and stuff.

Overall I thought it was fun. Good job.
Posted by satchmo on Sat Jan 29th 2005 at 12:33am
[Author]

Wow, I'm flattered that someone in his fifties is playing my map. I thought I was old for being in my thirties.

And you must be pretty good to think that using a shotgun would be too
easy. I had the shotgun right out in the open before, and people
were still complaining that it was too difficult.
Posted by sabrewolf on Fri Jan 28th 2005 at 8:09pm

I have taken a second tour in the prison and i didnt found the shotgun.

But i didnt need it ; it was just a bit of trial and error to kill a guard with only one grenate and use his waepon to kill the two others who follow.

On the other side , if there is a shotgun in the prison , the map is definetly to easy .

I like the shotgun and i have used it all the time ( that of a guard ) , so with running and shooting instead of hiding , you are in no time through the map , and i am 53 years old , so not the fastest anymore.
Posted by satchmo on Fri Jan 28th 2005 at 6:53pm
[Author]

The gravity gun is actually crucial in getting the semi-hidden shotgun
inside the prison. Otherwise, I agree it would be very annoying
to fight off the initial wave of guards with just a handgun. I
would never design a game that unfairly. If you use the
surrounding equipment as intended, the map should never be frustrating.

And those sniping spots are carefully designed into the map, and if
you've found them to be useful at camping those guards, more power to
you.

By the way, did anyone find the hidden Magnum? I've scattered
hints all over the map, with multiple locations where you find the
"ammo" for the Magnum. However, the weapon itself is fairly well
hidden. If anyone has found it, it's very useful to storm the
conference room area.
Posted by sabrewolf on Fri Jan 28th 2005 at 6:31pm

I've played just now your map so i think it was the latest version.

Escaping out of the prison was ok; however,there was a bit of ennoying gameplay before getting a decent waepon.

The biggest problem for me is that there are 3 windows where you can kill the gards way to easy . First one is in the place with the big statue ; the window halfway the small stairs. Second one is the window in the small corridor behind the court room ; when you go outside the gards go to that corridor and are easy to kill .Thirt one are the windows in the room where the suitrecharger is .

I suggest to cover them with bulletproof glass.

Then , i havent seen a prisoner ( nonlinearity is good but only if you can finish the map without missing half of it; i have seen only one living big antlion ; the other one was already killed out of my sight . There is still a respaw guard hanging on the roof .

To finish , there was not much HL2 in this map ; the blue screen was not functional ; the gravitygun was not usefull ( just to grab some ammo ).

Overall a good try and i had no problems with the lighting.