Justice - SP by satchmo

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  • 2 ratings / 4 stars

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Map Info

Map Description

Justice: A Single-Player Map for Half-Life 2

Version 3 released: August 30, 2005
Length: Approximately an hour long for a first-time player
Difficulty: Kick-ass hard

SCENARIO
Did you find the ending to Half-Life 2 not challenging enough? This map is an addendum to what happened to Gordon after the official Half-Life 2 ended. If you're looking for a more intense conclusion for Half-Life 2, you've come to the right place.

The map takes place a few days after you have blown up the Citadel in City 17. Gordon Freeman regains consciousness after a brutal beating by the combine capturers. You're locked up in a jail, and your murder trial for killing Dr. Breen and his associates is scheduled for the next morning.

The G-Man is presiding as the judge over the trial, and your instinct tells you that you really have no chance at getting a fair trial. Judging from the appearance of your cellmate, you better get out when you still have a chance.

You must escape the courthouse before night falls. You've got nothing but your wit to successfully survive the squads of combines guarding the courthouse. Fight with your brain, not just with your guns.

If you wish, you can watch a video walkthrough of this map, courtesy of Habboi.
Postscript:

There was an earlier version of the map with two antlion guards in the courtyard instead of the gunship. After playtesting with members of the SnarkPit, I decided that having a gunship can take advantage of the layout of the map so much more than the antlion guards. The older version is no longer available for download. I hope you enjoy this new version as much as I enjoyed creating this map.

Discussion

Posted by Riven on Sun Oct 23rd 2022 at 1:49pm

Congrats! That's an accomplishment; and a completely different career goal. Glad to hear the Pit was part of your journey, and also your son's!

I remember this map well, and that it was pretty difficult. You should consider replacing one of the defunct mirror download links with a direct upload to the SnarkPit, so it's always available. :thumbsup:
Posted by satchmo on Wed Sep 28th 2022 at 10:18am
[Author]

I don't map anymore, and I am resigning from my partnership in my medical group.

I am becoming an airline pilot at age 50.

A lot has changed in the past five years.
Posted by satchmo on Fri Apr 27th 2018 at 11:16am
[Author]

It's been so long.

How have you been?

My son is still playing this map, now that he's 11 years old.
Posted by satchmo on Fri Oct 6th 2006 at 3:15am
[Author]

Thanks for the comment.

Version 3 is somewhat different in the gameplay. The player must ascend the tower to beat the map, and there are some additional hidden goodies.
Posted by MattyDienhoff on Wed Oct 4th 2006 at 5:19am

Haha, I've been playing V2 all this time, didn't know there was a new version out.

Hey, about the difficulty, I really don't understand what the big deal is. For the start, you just have to listen and wait until the gunship is over the other side of the map, then hurry out and knock the turret over. Sure, you'll take a bit of damage, but not too much. Then it's just a matter of sprinting past the guards.

I liked the map a lot Satchmo. And after playing it through normally about 6 times I started playing around in other ways, such as spawning rebels outside (and extra guards for them to fight.), pretending they'd come to break me out. Great stuff.
Posted by coge balas on Sun Jan 15th 2006 at 9:53pm

I love this map. I sat down and played v3 six months after first playing v2 six times over again, trying to find the best route to take for minimal player damage. I actually managed to play through it without quicksave on the hard setting. It's a different sort of gameplay that takes a bit of getting used to. But I loved it, and it has great replay value. It reminds me of FarCry, how there's a completely open area that you can move through at your will. I never found need to look at the walkthrough. The most satisfying gaming experience I've had in a while, no exagerration. Ace.
Posted by satchmo on Fri Sep 30th 2005 at 5:43am
[Author]

Thanks for trying. Make sure you are playing the latest version (v3). I have made some modification to the gameplay to make the start of the map less difficult (for example, I took out the sentry gun in the prison yard).

But I do appreciate very much for all the feedback. These comments allow me to constantly improve the gameplay.
Posted by keved on Mon Sep 26th 2005 at 11:54am

My experience of it was pretty much like headx I'm afraid, Satchmo.

The start was just waaaay too difficult for me. I tried umpteen times but on every occasion the sentry gun reduced a fair proportion of my health, and whatever health I had remaining would be polished off quickly by the gunship and loads of Combine before I could barely get a weapon. A few times I managed to get a weapon but died soon thereafter and gave up in frustration. :(

I won't supply a rating because I didn't get very far.
Posted by satchmo on Tue Sep 13th 2005 at 7:43pm
[Author]

One of them HL2 speedsters got this map and took it for a spin.

It's quite impressive. I never thought someone could finish this map in forty seconds. If you want to watch the demo, download it: http://www.hl2dq.net/uploads/1981621833/sp_justice_v3_o40.zip

It's divided into four .dem, about 2 MB zipped.
Posted by satchmo on Mon Sep 12th 2005 at 4:38am
[Author]

As you can see from all the comments before you, you seem to be the only person who tried to confront the entire squad of Combines with just a crowbar. Evreryone else armed themselves with the appropriate weapon before going further.

I didn't write the walkthrough until later. Most of the comments were made before I even posted the walkthrough.

Granted, some of the playtesters did not even find the crowbar, that's why I modified the gameplay to allow intuitive but intelligent players to find those weapon cache and have a reasonable battle with the Combines.

And I apologize if I sounded too harsh in my previous comment. I was just disappointed when I receive a negative feedback on gameplay, especially after I spent countless number of hours in playtesting and reviewing people's comments.