DM_tracks by Wakkawa

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Map Info

Map Description

DM_tracks is a decent sized map, and my first full map I've made.

At its current state, it isnt very optimized. Especially since it wasn't compiled with full vis.

Discussion

Posted by ChrisInVT on Sun Dec 9th 2007 at 5:59am

DL broken
Posted by Wakkawa on Sat Jan 22nd 2005 at 10:51pm
[Author]

I was working on that. Im currently making a section of that wooden fence by the houses broken, so you can slide down the hill to ontop of the tunnels.

Also, I was thinking about making a small sewers (dont want to make it too big, probably a single "room". The map is kind of large as is) that connects the two inside tunnels. Its the only way I can think of doing it.

These ladders are killing me though. I just can't get them right.
Posted by ReNo on Sat Jan 22nd 2005 at 10:27pm

Please please please tell me you plan on improving connectivity? At the moment it all looks nice, but the flow is absolutely horrible. Going through the large building and getting to the house with all the teared up flooring is quite a trek, and in the end you have no choice but to turn around and go right back out the way you came in. The tunnels around the tracks also look great but its just one long path with no choice of route, and that simply isn't good for a deathmatch game.
Posted by G.Ballblue on Sat Jan 22nd 2005 at 5:27pm

Shadows = l337
Posted by ReNo on Sat Jan 22nd 2005 at 4:19pm

Looks nice, though in the last shot you have a rather dark shadow with well lit pipe props sat right in it and it looks far from convincing.
Posted by DrGlass on Sat Jan 22nd 2005 at 8:41am

I dig the smooth edges.
Posted by $loth on Sat Jan 22nd 2005 at 8:19am

Looks nice and polished :)
Posted by schulzor2004 on Sat Jan 22nd 2005 at 4:21am

Wow, looks absolutely great !!