Re: [map] DM_tracks
Posted by schulzor2004 on
Sat Jan 22nd 2005 at 4:21am
4 posts
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Registered:
Jan 20th 2005
Occupation: Manager
Location: Germany
Wow, looks absolutely great !!
Re: [map] DM_tracks
Posted by ReNo on
Sat Jan 22nd 2005 at 4:19pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Looks nice, though in the last shot you have a rather dark shadow with well lit pipe props sat right in it and it looks far from convincing.
Re: [map] DM_tracks
Posted by ReNo on
Sat Jan 22nd 2005 at 10:27pm
Posted
2005-01-22 10:27pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Please please please tell me you plan on improving connectivity? At the moment it all looks nice, but the flow is absolutely horrible. Going through the large building and getting to the house with all the teared up flooring is quite a trek, and in the end you have no choice but to turn around and go right back out the way you came in. The tunnels around the tracks also look great but its just one long path with no choice of route, and that simply isn't good for a deathmatch game.
Re: [map] DM_tracks
Posted by Wakkawa on
Sat Jan 22nd 2005 at 10:51pm
Posted
2005-01-22 10:51pm
4 posts
10 snarkmarks
Registered:
Jan 22nd 2005
Location: US
I was working on that. Im currently making a section of that wooden fence by the houses broken, so you can slide down the hill to ontop of the tunnels.
Also, I was thinking about making a small sewers (dont want to make it too big, probably a single "room". The map is kind of large as is) that connects the two inside tunnels. Its the only way I can think of doing it.
These ladders are killing me though. I just can't get them right.