[map] DM_tracks

[map] DM_tracks

Re: [map] DM_tracks Posted by Wakkawa on Sat Jan 22nd 2005 at 4:07am
Wakkawa
4 posts
Posted 2005-01-22 4:07am
Wakkawa
member
4 posts 10 snarkmarks Registered: Jan 22nd 2005 Location: US
This is a a discussion topic for the map "DM_tracks" by Wakkawa which can be found here

Map description:

DM_tracks is a decent sized map, and my first full map I've made.

At its current state, it isnt very optimized. Especially since it wasn't compiled with full vis.

Map screenshots:
Loading embedded content: Map #1656
Re: [map] DM_tracks Posted by schulzor2004 on Sat Jan 22nd 2005 at 4:21am
schulzor2004
4 posts
Posted 2005-01-22 4:21am
4 posts 10 snarkmarks Registered: Jan 20th 2005 Occupation: Manager Location: Germany
Wow, looks absolutely great !!
Re: [map] DM_tracks Posted by $loth on Sat Jan 22nd 2005 at 8:19am
$loth
2256 posts
Posted 2005-01-22 8:19am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Looks nice and polished :)
Re: [map] DM_tracks Posted by DrGlass on Sat Jan 22nd 2005 at 8:41am
DrGlass
1825 posts
Posted 2005-01-22 8:41am
DrGlass
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
I dig the smooth edges.
Re: [map] DM_tracks Posted by ReNo on Sat Jan 22nd 2005 at 4:19pm
ReNo
5457 posts
Posted 2005-01-22 4:19pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Looks nice, though in the last shot you have a rather dark shadow with well lit pipe props sat right in it and it looks far from convincing.
Re: [map] DM_tracks Posted by G.Ballblue on Sat Jan 22nd 2005 at 5:27pm
G.Ballblue
1511 posts
Posted 2005-01-22 5:27pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Shadows = l337
Re: [map] DM_tracks Posted by ReNo on Sat Jan 22nd 2005 at 10:27pm
ReNo
5457 posts
Posted 2005-01-22 10:27pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Please please please tell me you plan on improving connectivity? At the moment it all looks nice, but the flow is absolutely horrible. Going through the large building and getting to the house with all the teared up flooring is quite a trek, and in the end you have no choice but to turn around and go right back out the way you came in. The tunnels around the tracks also look great but its just one long path with no choice of route, and that simply isn't good for a deathmatch game.
Re: [map] DM_tracks Posted by Wakkawa on Sat Jan 22nd 2005 at 10:51pm
Wakkawa
4 posts
Posted 2005-01-22 10:51pm
Wakkawa
member
4 posts 10 snarkmarks Registered: Jan 22nd 2005 Location: US
I was working on that. Im currently making a section of that wooden fence by the houses broken, so you can slide down the hill to ontop of the tunnels.

Also, I was thinking about making a small sewers (dont want to make it too big, probably a single "room". The map is kind of large as is) that connects the two inside tunnels. Its the only way I can think of doing it.

These ladders are killing me though. I just can't get them right.
Re: [map] DM_tracks Posted by ChrisInVT on Sun Dec 9th 2007 at 5:59am
ChrisInVT
8 posts
Posted 2007-12-09 5:59am
8 posts 1 snarkmarks Registered: Dec 8th 2007 Occupation: IT SPecialist Location: USA
DL broken